Computers and Games [electronic resource] : 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers / edited by H. Jaap Herik, Yngvi Björnsson, Nathan S. Netanyahu.

Contributor(s): Herik, H. Jaap [editor.] | Björnsson, Yngvi [editor.] | Netanyahu, Nathan S [editor.] | SpringerLink (Online service)Material type: TextTextSeries: Lecture Notes in Computer Science ; 3846Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg, 2006Description: XIV, 334 p. online resourceContent type: text Media type: computer Carrier type: online resourceISBN: 9783540324898Subject(s): Computer science | Data structures (Computer science) | Computer software | Electronic data processing | Computational complexity | Artificial intelligence | Computer Science | Discrete Mathematics in Computer Science | Numeric Computing | Probability and Statistics in Computer Science | Artificial Intelligence (incl. Robotics) | Algorithm Analysis and Problem Complexity | Data StructuresAdditional physical formats: Printed edition:: No titleDDC classification: 004.0151 LOC classification: QA76.9.M35 Online resources: Click here to access online
Contents:
Efficient Control of Selective Simulations -- Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games -- Rediscovering *-Minimax Search -- *-Minimax Performance in Backgammon -- Associating Shallow and Selective Global Tree Search with Monte Carlo for 9 × 9 Go -- Learning to Estimate Potential Territory in the Game of Go -- An Improved Safety Solver for Computer Go -- Searching for Compound Goals Using Relevancy Zones in the Game of Go -- Rule-Tolerant Verification Algorithms for Completeness of Chinese-Chess Endgame Databases -- An External-Memory Retrograde Analysis Algorithm -- Generating an Opening Book for Amazons -- Building a World-Champion Arimaa Program -- Blockage Detection in Pawn Endings -- Dao: A Benchmark Game -- Incremental Transpositions -- Kayles on the Way to the Stars -- Searching over Metapositions in Kriegspiel -- The Relative History Heuristic -- Locally Informed Global Search for Sums of Combinatorial Games -- Current Challenges in Multi-player Game Search -- Preventing Look-Ahead Cheating with Active Objects -- Strategic Interactions in the TAC 2003 Supply Chain Tournament.
In: Springer eBooks
Item type: E-BOOKS
Tags from this library: No tags from this library for this title. Log in to add tags.
    Average rating: 0.0 (0 votes)
Current library Home library Call number Materials specified URL Status Date due Barcode
IMSc Library
IMSc Library
Link to resource Available EBK3986

Efficient Control of Selective Simulations -- Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games -- Rediscovering *-Minimax Search -- *-Minimax Performance in Backgammon -- Associating Shallow and Selective Global Tree Search with Monte Carlo for 9 × 9 Go -- Learning to Estimate Potential Territory in the Game of Go -- An Improved Safety Solver for Computer Go -- Searching for Compound Goals Using Relevancy Zones in the Game of Go -- Rule-Tolerant Verification Algorithms for Completeness of Chinese-Chess Endgame Databases -- An External-Memory Retrograde Analysis Algorithm -- Generating an Opening Book for Amazons -- Building a World-Champion Arimaa Program -- Blockage Detection in Pawn Endings -- Dao: A Benchmark Game -- Incremental Transpositions -- Kayles on the Way to the Stars -- Searching over Metapositions in Kriegspiel -- The Relative History Heuristic -- Locally Informed Global Search for Sums of Combinatorial Games -- Current Challenges in Multi-player Game Search -- Preventing Look-Ahead Cheating with Active Objects -- Strategic Interactions in the TAC 2003 Supply Chain Tournament.

There are no comments on this title.

to post a comment.
The Institute of Mathematical Sciences, Chennai, India

Powered by Koha