Computers and Games 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers / [electronic resource] : edited by H. Jaap Herik, Yngvi Björnsson, Nathan S. Netanyahu. - Berlin, Heidelberg : Springer Berlin Heidelberg, 2006. - XIV, 334 p. online resource. - Lecture Notes in Computer Science, 3846 0302-9743 ; . - Lecture Notes in Computer Science, 3846 .

Efficient Control of Selective Simulations -- Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games -- Rediscovering *-Minimax Search -- *-Minimax Performance in Backgammon -- Associating Shallow and Selective Global Tree Search with Monte Carlo for 9 × 9 Go -- Learning to Estimate Potential Territory in the Game of Go -- An Improved Safety Solver for Computer Go -- Searching for Compound Goals Using Relevancy Zones in the Game of Go -- Rule-Tolerant Verification Algorithms for Completeness of Chinese-Chess Endgame Databases -- An External-Memory Retrograde Analysis Algorithm -- Generating an Opening Book for Amazons -- Building a World-Champion Arimaa Program -- Blockage Detection in Pawn Endings -- Dao: A Benchmark Game -- Incremental Transpositions -- Kayles on the Way to the Stars -- Searching over Metapositions in Kriegspiel -- The Relative History Heuristic -- Locally Informed Global Search for Sums of Combinatorial Games -- Current Challenges in Multi-player Game Search -- Preventing Look-Ahead Cheating with Active Objects -- Strategic Interactions in the TAC 2003 Supply Chain Tournament.

9783540324898

10.1007/11674399 doi


Computer science.
Data structures (Computer science).
Computer software.
Electronic data processing.
Computational complexity.
Artificial intelligence.
Computer Science.
Discrete Mathematics in Computer Science.
Numeric Computing.
Probability and Statistics in Computer Science.
Artificial Intelligence (incl. Robotics).
Algorithm Analysis and Problem Complexity.
Data Structures.

QA76.9.M35 

004.0151
The Institute of Mathematical Sciences, Chennai, India

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