Ludics, Dialogue and Interaction [electronic resource] : PRELUDE Project - 2006-2009. Revised Selected Papers / edited by Alain Lecomte, Samuel Tronçon.
Material type: TextSeries: Lecture Notes in Computer Science ; 6505Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg, 2011Description: XIII, 221p. online resourceContent type: text Media type: computer Carrier type: online resourceISBN: 9783642192111Subject(s): Computer science | Computational complexity | Information systems | Artificial intelligence | Computer Science | Artificial Intelligence (incl. Robotics) | Information Systems Applications (incl.Internet) | Mathematical Logic and Formal Languages | Computation by Abstract Devices | Discrete Mathematics in Computer Science | Mathematics of ComputingAdditional physical formats: Printed edition:: No titleDDC classification: 006.3 LOC classification: Q334-342TJ210.2-211.495Online resources: Click here to access online In: Springer eBooksSummary: This volume contains the key contributions to workshops and meetings that were held within the context of the PRELUDE project. PRELUDE, an acronym for “Towards Theoretical Pragmatics based on Ludics and Continuation Theory”, ran from November 2006 to November 2009, with funding from the new French National Agency for Research (ANR). The objective of the project was to develop perspectives on Natural Language Semantics and Pragmatics based on recent developments in Logic and Theoretical Computer Science; the articles shed light on the role of Ludics in the study of speech acts, inferential semantics, game-theoretical frameworks, interactive situations in the dynamics of language, the representation of commitments and interaction, programming web applications, as well as the impact of Ludics on the fundamental concepts of computability.Current library | Home library | Call number | Materials specified | URL | Status | Date due | Barcode |
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IMSc Library | IMSc Library | Link to resource | Available | EBK9521 |
This volume contains the key contributions to workshops and meetings that were held within the context of the PRELUDE project. PRELUDE, an acronym for “Towards Theoretical Pragmatics based on Ludics and Continuation Theory”, ran from November 2006 to November 2009, with funding from the new French National Agency for Research (ANR). The objective of the project was to develop perspectives on Natural Language Semantics and Pragmatics based on recent developments in Logic and Theoretical Computer Science; the articles shed light on the role of Ludics in the study of speech acts, inferential semantics, game-theoretical frameworks, interactive situations in the dynamics of language, the representation of commitments and interaction, programming web applications, as well as the impact of Ludics on the fundamental concepts of computability.
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