E-Learning and Games [electronic resource] : 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26–28, 2017, Revised Selected Papers / edited by Feng Tian, Christos Gatzidis, Abdennour El Rhalibi, Wen Tang, Fred Charles.

Contributor(s): Tian, Feng [editor.] | Gatzidis, Christos [editor.] | El Rhalibi, Abdennour [editor.] | Tang, Wen [editor.] | Charles, Fred [editor.] | SpringerLink (Online service)Material type: TextTextSeries: Information Systems and Applications, incl. Internet/Web, and HCI ; 10345 | Lecture Notes in Computer Science ; 10345Publisher: Cham : Springer International Publishing : Imprint: Springer, 2017Edition: 1st ed. 2017Description: XIV, 308 p. 180 illus. online resourceContent type: text Media type: computer Carrier type: online resourceISBN: 9783319658490Subject(s): Personal computers | Education—Data processing | User interfaces (Computer systems) | Application software | Computer graphics | Personal Computing | Computers and Education | User Interfaces and Human Computer Interaction | Information Systems Applications (incl. Internet) | Computer GraphicsAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 004.16 LOC classification: QA75.5-76.95Online resources: Click here to access online
Contents:
Virtual Reality and Augmented Reality in Edutainment -- Gamification for Serious Game and Training -- Graphics, Imaging and Applications -- E-Learning and Game.
In: Springer Nature eBookSummary: This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.
Item type: E-BOOKS
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Virtual Reality and Augmented Reality in Edutainment -- Gamification for Serious Game and Training -- Graphics, Imaging and Applications -- E-Learning and Game.

This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.

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