Serious Games [electronic resource] : Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings / edited by Mariano Alcañiz, Stefan Göbel, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Tim Marsh.

Contributor(s): Alcañiz, Mariano [editor.] | Göbel, Stefan [editor.] | Ma, Minhua [editor.] | Fradinho Oliveira, Manuel [editor.] | Baalsrud Hauge, Jannicke [editor.] | Marsh, Tim [editor.] | SpringerLink (Online service)Material type: TextTextSeries: Information Systems and Applications, incl. Internet/Web, and HCI ; 10622 | Lecture Notes in Computer Science ; 10622Publisher: Cham : Springer International Publishing : Imprint: Springer, 2017Edition: 1st ed. 2017Description: XI, 332 p. 129 illus. online resourceContent type: text Media type: computer Carrier type: online resourceISBN: 9783319701110Subject(s): Personal computers | Education—Data processing | Artificial intelligence | Application software | User interfaces (Computer systems) | Computers and civilization | Personal Computing | Computers and Education | Artificial Intelligence | Information Systems Applications (incl. Internet) | User Interfaces and Human Computer Interaction | Computers and SocietyAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 004.16 LOC classification: QA75.5-76.95Online resources: Click here to access online
Contents:
Theory -- Technologies -- Applications.
In: Springer Nature eBookSummary: This book constitutes the proceedings of the Third Joint International Conference on Serious Games, JCSG 2017, held in Valencia, Spain, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017, and the 7th Conference on Serious Games, GameDays 2017. The total of 23 full papers, 3 short papers, and 4 poster papers was carefully reviewed and selected from 44 submissions. The topics covered by the conference offered participants a valuable platform to discuss and learn about the latest developments, technologies and possibilities in the development and use of serious games with a special focus on how different fields can be combined to achieve the best possible results.
Item type: E-BOOKS
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Theory -- Technologies -- Applications.

This book constitutes the proceedings of the Third Joint International Conference on Serious Games, JCSG 2017, held in Valencia, Spain, in November 2017. This conference bundles the activities of the 8th International Conference on Serious Games Development and Applications, SGDA 2017, and the 7th Conference on Serious Games, GameDays 2017. The total of 23 full papers, 3 short papers, and 4 poster papers was carefully reviewed and selected from 44 submissions. The topics covered by the conference offered participants a valuable platform to discuss and learn about the latest developments, technologies and possibilities in the development and use of serious games with a special focus on how different fields can be combined to achieve the best possible results.

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