Entertainment Computing – ICEC 2011 [electronic resource] : 10th International Conference, ICEC 2011, Vancouver, Canada, October 5-8, 2011. Proceedings / edited by Junia Coutinho Anacleto, Sidney Fels, Nicholas Graham, Bill Kapralos, Magy Saif El-Nasr, Kevin Stanley.

Contributor(s): Anacleto, Junia Coutinho [editor.] | Fels, Sidney [editor.] | Graham, Nicholas [editor.] | Kapralos, Bill [editor.] | Saif El-Nasr, Magy [editor.] | Stanley, Kevin [editor.] | SpringerLink (Online service)Material type: TextTextSeries: Lecture Notes in Computer Science ; 6972Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg, 2011Description: XVI, 477p. online resourceContent type: text Media type: computer Carrier type: online resourceISBN: 9783642245008Subject(s): Computer science | Computer Communication Networks | Artificial intelligence | Computer graphics | Computer vision | Computer Science | User Interfaces and Human Computer Interaction | Computer Graphics | Computer Communication Networks | Image Processing and Computer Vision | User Interfaces and Human Computer Interaction | Artificial Intelligence (incl. Robotics)Additional physical formats: Printed edition:: No titleDDC classification: 005.437 | 4.019 LOC classification: QA76.9.U83QA76.9.H85Online resources: Click here to access online In: Springer eBooksSummary: This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP. The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science. The papers are organized in topical sections on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile entertainment; plus the four categories: demonstrations, posters, workshosp, and tutorial.
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This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP. The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science. The papers are organized in topical sections on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile entertainment; plus the four categories: demonstrations, posters, workshosp, and tutorial.

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