HCI in Work and Learning, Life and Leisure [electronic resource] : 6th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering, USAB 2010, Klagenfurt, Austria, November 4-5, 2010. Proceedings / edited by Gerhard Leitner, Martin Hitz, Andreas Holzinger.

Contributor(s): Leitner, Gerhard [editor.] | Hitz, Martin [editor.] | Holzinger, Andreas [editor.] | SpringerLink (Online service)Material type: TextTextSeries: Lecture Notes in Computer Science ; 6389Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg, 2010Description: XVIII, 532p. 144 illus. online resourceContent type: text Media type: computer Carrier type: online resourceISBN: 9783642166075Subject(s): Computer science | Medical records -- Data processing | Computer Communication Networks | Information storage and retrieval systems | Information systems | Artificial intelligence | Computer Science | Information Systems Applications (incl.Internet) | Artificial Intelligence (incl. Robotics) | Information Storage and Retrieval | User Interfaces and Human Computer Interaction | Computer Communication Networks | Health InformaticsAdditional physical formats: Printed edition:: No titleDDC classification: 005.7 LOC classification: QA76.76.A65Online resources: Click here to access online
Contents:
Psychological Factors of HCI -- Mapping the Users’ Problem Solving Strategies in the Participatory Design of Visual Analytics Methods -- User-Centered Design of Preference Elicitation Interfaces for Decision Support -- “Same Same but Different” How Service Contexts of Mobile Technologies Shape Usage Motives and Barriers -- Social Acceptance of Negotiation Support Systems -- e-Health and HCI -- Chances of Increasing Youth Health Awareness through Mobile Wellness Applications -- A Small but Significant Difference – The Role of Gender on Acceptance of Medical Assistive Technologies -- Discount User-Centered e-Health Design: A Quick-but-not-Dirty Method -- Towards a Pattern Language Approach to Sharing Experiences in Healthcare Technology Evaluations -- Enhancing the Quality of Life of Elderly People -- Potential of e-Travel Assistants to Increase Older Adults’ Mobility -- Making the Wii at Home: Game Play by Older People in Sheltered Housing -- Designing for Older People: A Case Study in a Retirement Home -- Supporting Fellow Humans with Special Needs -- User Centered Interaction Design for Mobile Applications Focused on Visually Impaired and Blind People -- E-Learning Accessibility for the Deaf and Hard of Hearing - Practical Examples and Experiences -- Enhancing Digital Inclusion with an English Pseudo-syllabic Keyboard -- Teaching and Virtual/Mobile Learning -- LDS: Computer-Based Lesson Development System for Teaching Computer Science -- Enhancing Virtual Reality Learning Environments with Adaptivity: Lessons Learned -- Mobile Learning and Commuting: Contextual Interview and Design of Mobile Scenarios -- Enhanced and New Methods in HCI Research -- The XAOS Metric – Understanding Visual Complexity as Measure of Usability -- Context Information in Guiding Visual Search: The Role of Color and Orientation -- Exploring the Possibilities of Body Motion Data for Human Computer Interaction Research -- Enabling User Experience with Future Interactive Learning Systems (UXFUL 2010) -- International Workshop on Enabling User Experience with Future Interactive Learning Systems (UXFUL 2010) -- Following the White Rabbit – A Robot Rabbit as Vocabulary Trainer for Beginners of English -- Learning Flow Management and Semantic Data Exchange between Blog-Based Personal Learning Environments -- Educational Complexity: Centrality of Design and Monitoring of the Experience -- Designing Usable Educational Material for English Courses Supported by Mobile Devices -- Enhancing the Learning Experience: Preliminary Framework for User Individual Differences -- Interactive Multimedia Applications (WIMA) -- Scene Segmentation in Artistic Archive Documentaries -- Issues in Designing Novel Applications for Emerging Multimedia Technologies -- Metadata Aggregation for Personalized Music Playlists -- Instant Video Browsing: A Tool for Fast Non-sequential Hierarchical Video Browsing -- An Experimental Investigation of the Akamai Adaptive Video Streaming -- A Social Approach to Image Re-targeting Based on an Interactive Game -- Vicarious Learning with a Digital Educational Game: Eye-Tracking and Survey-Based Evaluation Approaches -- Tutorial -- iPhone/iPad Human Interface Design -- Posters -- On the Paradigm Shift of Search on Mobile Devices: Some Remarks on User Habits -- Leveraging the Semantic Web for Intelligent and Adaptive Education -- Semantic Mash-Up Personal and Pervasive Learning Environments (SMupple) -- Model of a Touchscreen Interaction Benchmark Test Supporting Usability Awareness in Mobile Application Development Process -- Information System User Interface Complexity -- e-Health and HCI -- Technical Expertise and Its Influence on the Acceptance of Future Medical Technologies: What Is Influencing What to Which Extent?.
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Item type: E-BOOKS
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Psychological Factors of HCI -- Mapping the Users’ Problem Solving Strategies in the Participatory Design of Visual Analytics Methods -- User-Centered Design of Preference Elicitation Interfaces for Decision Support -- “Same Same but Different” How Service Contexts of Mobile Technologies Shape Usage Motives and Barriers -- Social Acceptance of Negotiation Support Systems -- e-Health and HCI -- Chances of Increasing Youth Health Awareness through Mobile Wellness Applications -- A Small but Significant Difference – The Role of Gender on Acceptance of Medical Assistive Technologies -- Discount User-Centered e-Health Design: A Quick-but-not-Dirty Method -- Towards a Pattern Language Approach to Sharing Experiences in Healthcare Technology Evaluations -- Enhancing the Quality of Life of Elderly People -- Potential of e-Travel Assistants to Increase Older Adults’ Mobility -- Making the Wii at Home: Game Play by Older People in Sheltered Housing -- Designing for Older People: A Case Study in a Retirement Home -- Supporting Fellow Humans with Special Needs -- User Centered Interaction Design for Mobile Applications Focused on Visually Impaired and Blind People -- E-Learning Accessibility for the Deaf and Hard of Hearing - Practical Examples and Experiences -- Enhancing Digital Inclusion with an English Pseudo-syllabic Keyboard -- Teaching and Virtual/Mobile Learning -- LDS: Computer-Based Lesson Development System for Teaching Computer Science -- Enhancing Virtual Reality Learning Environments with Adaptivity: Lessons Learned -- Mobile Learning and Commuting: Contextual Interview and Design of Mobile Scenarios -- Enhanced and New Methods in HCI Research -- The XAOS Metric – Understanding Visual Complexity as Measure of Usability -- Context Information in Guiding Visual Search: The Role of Color and Orientation -- Exploring the Possibilities of Body Motion Data for Human Computer Interaction Research -- Enabling User Experience with Future Interactive Learning Systems (UXFUL 2010) -- International Workshop on Enabling User Experience with Future Interactive Learning Systems (UXFUL 2010) -- Following the White Rabbit – A Robot Rabbit as Vocabulary Trainer for Beginners of English -- Learning Flow Management and Semantic Data Exchange between Blog-Based Personal Learning Environments -- Educational Complexity: Centrality of Design and Monitoring of the Experience -- Designing Usable Educational Material for English Courses Supported by Mobile Devices -- Enhancing the Learning Experience: Preliminary Framework for User Individual Differences -- Interactive Multimedia Applications (WIMA) -- Scene Segmentation in Artistic Archive Documentaries -- Issues in Designing Novel Applications for Emerging Multimedia Technologies -- Metadata Aggregation for Personalized Music Playlists -- Instant Video Browsing: A Tool for Fast Non-sequential Hierarchical Video Browsing -- An Experimental Investigation of the Akamai Adaptive Video Streaming -- A Social Approach to Image Re-targeting Based on an Interactive Game -- Vicarious Learning with a Digital Educational Game: Eye-Tracking and Survey-Based Evaluation Approaches -- Tutorial -- iPhone/iPad Human Interface Design -- Posters -- On the Paradigm Shift of Search on Mobile Devices: Some Remarks on User Habits -- Leveraging the Semantic Web for Intelligent and Adaptive Education -- Semantic Mash-Up Personal and Pervasive Learning Environments (SMupple) -- Model of a Touchscreen Interaction Benchmark Test Supporting Usability Awareness in Mobile Application Development Process -- Information System User Interface Complexity -- e-Health and HCI -- Technical Expertise and Its Influence on the Acceptance of Future Medical Technologies: What Is Influencing What to Which Extent?.

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