Haptic and Audio Interaction Design [electronic resource] : First International Workshop, HAID 2006, Glasgow, UK, August 31 - September 1, 2006. Proceedings / edited by David McGookin, Stephen Brewster.

Contributor(s): McGookin, David [editor.] | Brewster, Stephen [editor.] | SpringerLink (Online service)Material type: TextTextSeries: Lecture Notes in Computer Science ; 4129Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg, 2006Description: XII, 167 p. Also available online. online resourceContent type: text Media type: computer Carrier type: online resourceISBN: 9783540375968Subject(s): Computer science | Information storage and retrieval systems | Information systems | Education | Computer Science | User Interfaces and Human Computer Interaction | Information Storage and Retrieval | Information Systems Applications (incl.Internet) | Computers and Society | Computers and EducationAdditional physical formats: Printed edition:: No titleDDC classification: 005.437 | 4.019 LOC classification: QA76.9.U83QA76.9.H85Online resources: Click here to access online
Contents:
Session: Interaction -- Perception of Audio-Generated and Custom Motion Programs in Multimedia Display of Action-Oriented DVD Films -- Evaluating the Influence of Multimodal Feedback on Egocentric Selection Metaphors in Virtual Environments -- Session: Psychophysics -- Haptic-Auditory Rendering and Perception of Contact Stiffness -- Designing Haptic Feedback for Touch Display: Experimental Study of Perceived Intensity and Integration of Haptic and Audio -- Session: Music and Gesture -- Rhythmic Interaction for Song Filtering on a Mobile Device -- Lemma 4: Haptic Input + Auditory Display = Musical Instrument? -- Session: Visual Impairments I -- Navigation and Control in Haptic Applications Shared by Blind and Sighted Users -- User Evaluations of a Virtual Haptic-Audio Line Drawing Prototype -- Session: Visual Impairments II -- Creating Accessible Bitmapped Graphs for the Internet -- Supporting Cross-Modal Collaboration: Adding a Social Dimension to Accessibility -- Non Visual Haptic Audio Tools for Virtual Environments -- Session: Design I -- A Semiotic Approach to the Design of Non-speech Sounds -- Listen to This – Using Ethnography to Inform the Design of Auditory Interfaces -- An Activity Classification for Vibrotactile Phenomena -- Session: Design II -- Haptic-Audio Narrative: From Physical Simulation to Imaginative Stimulation.
In: Springer eBooksSummary: Overview The International Workshop on Haptic and Audio Interaction Design was - ganized as part of the EPSRC-funded MultiVis project. The main focus of the workshop was to investigate how the modalities of sound and haptics (touch) could be used together in interaction, and what novel interfaces could be p- vided when they are used in conjunction. What are the relative advantages of each of the modalities when used alone and together? Are there reasons why haptic-based information is moreuseful in certain situations than equivalent - dio information? How can di?erent modalities be used together to create c- pelling and useful interaction with computer-based systems? We posed these questions to researchers around the world, asking them to submit novel work which sought to discover answers. Thirty papers were submitted of which 15 were accepted. Each paper was peer reviewed at least twice using an esteemed set of leading international ?gures from both academia and industry, to whom we are grateful for the quality of their reviews, time, patience and responding within our tight schedule. Thepaperspresentedattheworkshopcomefromawidevarietyofdisciplines ranging from psychology to art, showcasing how haptics and sound can improve user interaction with computers; challenging us to move beyond simple mouse and keyboard metaphors to produce interfaces for devices and applications that allow for the full range of human interactivity. Below the papers are categorized and summarized based on their application and focus.
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Session: Interaction -- Perception of Audio-Generated and Custom Motion Programs in Multimedia Display of Action-Oriented DVD Films -- Evaluating the Influence of Multimodal Feedback on Egocentric Selection Metaphors in Virtual Environments -- Session: Psychophysics -- Haptic-Auditory Rendering and Perception of Contact Stiffness -- Designing Haptic Feedback for Touch Display: Experimental Study of Perceived Intensity and Integration of Haptic and Audio -- Session: Music and Gesture -- Rhythmic Interaction for Song Filtering on a Mobile Device -- Lemma 4: Haptic Input + Auditory Display = Musical Instrument? -- Session: Visual Impairments I -- Navigation and Control in Haptic Applications Shared by Blind and Sighted Users -- User Evaluations of a Virtual Haptic-Audio Line Drawing Prototype -- Session: Visual Impairments II -- Creating Accessible Bitmapped Graphs for the Internet -- Supporting Cross-Modal Collaboration: Adding a Social Dimension to Accessibility -- Non Visual Haptic Audio Tools for Virtual Environments -- Session: Design I -- A Semiotic Approach to the Design of Non-speech Sounds -- Listen to This – Using Ethnography to Inform the Design of Auditory Interfaces -- An Activity Classification for Vibrotactile Phenomena -- Session: Design II -- Haptic-Audio Narrative: From Physical Simulation to Imaginative Stimulation.

Overview The International Workshop on Haptic and Audio Interaction Design was - ganized as part of the EPSRC-funded MultiVis project. The main focus of the workshop was to investigate how the modalities of sound and haptics (touch) could be used together in interaction, and what novel interfaces could be p- vided when they are used in conjunction. What are the relative advantages of each of the modalities when used alone and together? Are there reasons why haptic-based information is moreuseful in certain situations than equivalent - dio information? How can di?erent modalities be used together to create c- pelling and useful interaction with computer-based systems? We posed these questions to researchers around the world, asking them to submit novel work which sought to discover answers. Thirty papers were submitted of which 15 were accepted. Each paper was peer reviewed at least twice using an esteemed set of leading international ?gures from both academia and industry, to whom we are grateful for the quality of their reviews, time, patience and responding within our tight schedule. Thepaperspresentedattheworkshopcomefromawidevarietyofdisciplines ranging from psychology to art, showcasing how haptics and sound can improve user interaction with computers; challenging us to move beyond simple mouse and keyboard metaphors to produce interfaces for devices and applications that allow for the full range of human interactivity. Below the papers are categorized and summarized based on their application and focus.

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