Entertainment Computing – ICEC 2013 (Record no. 40430)

000 -LEADER
fixed length control field 05133nam a22005775i 4500
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783642411069
-- 978-3-642-41106-9
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 004.16
245 10 - TITLE STATEMENT
Title Entertainment Computing – ICEC 2013
Sub Title 12th International Conference, ICEC 2013, São Paulo, Brazil, October 16-18, 2013. Proceedings /
Statement of responsibility, etc edited by Junia C. Anacleto, Esteban W. G. Clua, Flavio S. Correa Silva, Sidney Fels, Hyun S. Yang.
260 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication Berlin, Heidelberg :
Name of publisher Springer Berlin Heidelberg :
-- Imprint: Springer,
Year of publication 2013.
300 ## - PHYSICAL DESCRIPTION
Number of Pages XIV, 214 p. 72 illus.
Other physical details online resource.
490 1# - SERIES STATEMENT
Series statement Lecture Notes in Computer Science,
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note An Empirical Examination of Behavioral Factors in Creative Development of Game Prototypes.- A New Chess Variant for Gaming AI -- Systematic Review of Game Design Methods and Tools -- Augmented Home: Integrating a Virtual World Game in a Physical Environment -- Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment -- Exploring Opponent Formats: Game Mechanics for Computer-Supported Physical Games -- Investigating the Role of Composition Conventions in Three-Move Mate Problems -- Mappets: An Interactive Plugin for Transmedia Machinima on Unity3D.- Mobile Wars: A Mobile GPGPU Game -- Step By Step: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism -- Technologically Mediated Intimate Communication: An Overview and Future Directions -- 2D vs 3D Visualization and Social Networks Entertainment Games: A Human Factor Response Case Study -- A Game Design Analytic System Based on Data Provenance.- Evaluation of Interaction Methods for a Real-Time Augmented Reality Game -- Exercise My Game: Turning Off-The-Shelf Games into Exergames -- How Do People Talk with a Virtual Philosopher: Log Analysis of a Real-World Application -- Life-Like Animation System of Virtual Firefly Based on Animacy Perception -- A Model-Driven Engineering Approach for Immersive Mixed-Reality Environments -- A Technique to Improve Freehand Sketches of Multi-touch Interactions -- An Artificial Emotional Agent-Based Architecture for Games Simulation -- An Enriched Artifacts Activity for Supporting Creative Learning: Perspectives for Children with Impairments -- Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience Research -- Evaluating Paper Prototype for Tabletop Collaborative Game Applications -- Initial Perceptions of a Touch-Based Tablet Handwriting Serious Game -- Motivation-Based Game Design: A Framework for Evaluating Engagement Potential -- Mubil: Creating an Immersive Experience of Old Books to Support Learning in a Museum-Archive Environment -- Suspended Walking: A Physical Locomotion Interface for Virtual Reality -- Usability Evaluation of an Application Designed for the Older Adults -- Demonstrating Hundreds of AIs in One Scene -- Educational: 3D Design for Mobile Augmented Reality -- Moment of Memory -- The Listening Walker: Interactive Sound Walk in a Virtual City -- VOLTE.
520 ## - SUMMARY, ETC.
Summary, etc This book constitutes the refereed proceedings of the 12th International Conference on Entertainment Computing, ICEC 2013, held in Sao Paulo, Brazil, in October 2013. The 13 full papers, 6 short papers, 11 posters presented were carefully reviewed and selected from 75 submissions. In addition to these papers, the program featured 2 demos, 3 workshops, 3 tutorials and 3 art installations, also summarized in this book. The papers cover various topics in the multi-disciplinary field of entertainment computing.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Computer science.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Artificial intelligence.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Computer graphics.
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Computer Science.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Personal Computing.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term User Interfaces and Human Computer Interaction.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Computer Graphics.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Computing Milieux.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Media Design.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Artificial Intelligence (incl. Robotics).
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Anacleto, Junia C.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Clua, Esteban W. G.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Silva, Flavio S. Correa.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Fels, Sidney.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Yang, Hyun S.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://dx.doi.org/10.1007/978-3-642-41106-9
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type E-BOOKS
264 #1 -
-- Berlin, Heidelberg :
-- Springer Berlin Heidelberg :
-- Imprint: Springer,
-- 2013.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 0302-9743 ;
Holdings
Withdrawn status Lost status Damaged status Not for loan Current library Accession Number Uniform Resource Identifier Koha item type
        IMSc Library EBK11136 http://dx.doi.org/10.1007/978-3-642-41106-9 E-BOOKS
The Institute of Mathematical Sciences, Chennai, India

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