Motion in Games (Record no. 38707)

000 -LEADER
fixed length control field 05579nam a22006135i 4500
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783642169588
-- 978-3-642-16958-8
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 006.6
245 10 - TITLE STATEMENT
Title Motion in Games
Sub Title Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings /
Statement of responsibility, etc edited by Ronan Boulic, Yiorgos Chrysanthou, Taku Komura.
260 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication Berlin, Heidelberg :
Name of publisher Springer Berlin Heidelberg,
Year of publication 2010.
300 ## - PHYSICAL DESCRIPTION
Number of Pages XII, 436 p. 210 illus.
Other physical details online resource.
490 1# - SERIES STATEMENT
Series statement Lecture Notes in Computer Science,
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Body Simulation -- Simulating Humans and Lower Animals -- Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models -- Learning Movements -- Physically-Based Character Control in Low Dimensional Space -- Learning Crowd Steering Behaviors from Examples -- Body Control -- Full-Body Hybrid Motor Control for Reaching -- Pose Control in Dynamic Conditions -- Spatial Awareness in Full-Body Immersive Interactions: Where Do We Stand? -- Motion Planning -- Scalable Precomputed Search Trees -- Toward Simulating Realistic Pursuit-Evasion Using a Roadmap-Based Approach -- Path Planning for Groups Using Column Generation -- Physically-Based Character Control -- Skills-in-a-Box: Towards Abstract Models of Motor Skills -- Angular Momentum Control in Coordinated Behaviors -- Crowds and Formation -- Simulating Formations of Non-holonomic Systems with Control Limits along Curvilinear Coordinates -- Following a Large Unpredictable Group of Targets among Obstacles -- Geometry -- Real-Time Space-Time Blending with Improved User Control -- Motion Capture for a Natural Tree in the Wind -- Active Geometry for Game Characters -- Autonomous Characters -- CAROSA: A Tool for Authoring NPCs -- BehaveRT: A GPU-Based Library for Autonomous Characters -- Level of Detail AI for Virtual Characters in Games and Simulation -- Navigation -- Scalable and Robust Shepherding via Deformable Shapes -- Navigation Queries from Triangular Meshes -- Motion Synthesis -- Motion Parameterization with Inverse Blending -- Planning and Synthesizing Superhero Motions -- Perception -- Perception Based Real-Time Dynamic Adaptation of Human Motions -- Realistic Emotional Gaze and Head Behavior Generation Based on Arousal and Dominance Factors -- Why Is the Creation of a Virtual Signer Challenging Computer Animation? -- Real-Time Graphics -- Realtime Rendering of Realistic Fabric with Alternation of Deformed Anisotropy -- Responsive Action Generation by Physically-Based Motion Retrieval and Adaptation -- Visibility Transition Planning for Dynamic Camera Control -- Posters -- The Application of MPEG-4 Compliant Animation to a Modern Games Engine and Animation Framework -- Knowledge-Based Probability Maps for Covert Pathfinding -- Modification of Crowd Behaviour Modelling under Microscopic Level in Panic Situation -- Expressive Gait Synthesis Using PCA and Gaussian Modeling -- Autonomous Multi-agents in Flexible Flock Formation -- Real-Time Hair Simulation with Segment-Based Head Collision -- Subgraphs Generating Algorithm for Obtaining Set of Node-Disjoint Paths in Terrain-Based Mesh Graphs -- Path-Planning for RTS Games Based on Potential Fields -- Learning Human Action Sequence Style from Video for Transfer to 3D Game Characters.
520 ## - SUMMARY, ETC.
Summary, etc This book constitutes the proceedings of the Second International Workshop on Motion in Games, held in Utrecht, The Netherlands, in November 2010. The 30 revised full papers presented together with 9 revised poster papers in this volume were carefully reviewed and selected. The papers are organized in topical sections on body simulation, learning movements, body control, motion planning, physically-based character control, crowds and formation, geometry, autonomous characters, navigation, motion synthesis, perception, real-time graphics, and posters.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Computer science.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Computer software.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Information systems.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Artificial intelligence.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Computer simulation.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Computer vision.
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Computer Science.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Computer Imaging, Vision, Pattern Recognition and Graphics.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Information Systems Applications (incl.Internet).
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Artificial Intelligence (incl. Robotics).
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term User Interfaces and Human Computer Interaction.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Simulation and Modeling.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Algorithm Analysis and Problem Complexity.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Boulic, Ronan.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Chrysanthou, Yiorgos.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Komura, Taku.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://dx.doi.org/10.1007/978-3-642-16958-8
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type E-BOOKS
264 #1 -
-- Berlin, Heidelberg :
-- Springer Berlin Heidelberg,
-- 2010.
336 ## -
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-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 0302-9743 ;
Holdings
Withdrawn status Lost status Damaged status Not for loan Current library Accession Number Uniform Resource Identifier Koha item type
        IMSc Library EBK9413 http://dx.doi.org/10.1007/978-3-642-16958-8 E-BOOKS
The Institute of Mathematical Sciences, Chennai, India

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