Learning by Playing. Game-based Education System Design and Development (Record no. 37952)

000 -LEADER
fixed length control field 04598nam a22006135i 4500
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783642033643
-- 978-3-642-03364-3
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 374.26
245 10 - TITLE STATEMENT
Title Learning by Playing. Game-based Education System Design and Development
Sub Title 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings /
Statement of responsibility, etc edited by Maiga Chang, Rita Kuo, Kinshuk, Gwo-Dong Chen, Michitaka Hirose.
260 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication Berlin, Heidelberg :
Name of publisher Springer Berlin Heidelberg,
Year of publication 2009.
300 ## - PHYSICAL DESCRIPTION
Number of Pages XVII, 579 p.
Other physical details online resource.
490 1# - SERIES STATEMENT
Series statement Lecture Notes in Computer Science,
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Interactions in Games -- Simulation and Animation -- Digital Museum and Digital Heritage -- Game Design and Development -- Social and Cultural Issues -- Storytelling and Narrative in Education -- Game-Based Learning/Training -- VR-Based Education/Training -- Vision and Imaging Technology in Games -- Educational Robot and Toy -- Augmented Reality in Education/Training -- Enriching Users’ Edutainment through Embodied Video Interactive Games -- Researches on Educational Robots of Taiwan e-Learning and Digital Archives Program -- Researches on Innovative Design of Learning Software and Content.
520 ## - SUMMARY, ETC.
Summary, etc With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, the new area of “Edutainment” has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or AR/VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers, and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first (Edutainment 2006 in Hangzhou, China), the second (Edutainment 2007 in Hong Kong, China), and the third events (Edutainment 2008 in Nanjing, China), Edutainment 2009 was held August 9–11, 2009 in Banff, Canada. This year, we received 116 submissions from 25 different countries and regions - cluding Austria, Canada, China, Denmark, Finland, France, Germany, Greece, Hong Kong, Italy, Japan, Korea, Malaysia, Mexico, The Netherlands, Norway, Portugal, Singapore, Spain, Sweden, Switzerland, Taiwan, Trinidad and Tobago, UK, and USA.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Computer science.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Information systems.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Artificial intelligence.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Computer graphics.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Education.
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Computer Science.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Computers and Education.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term User Interfaces and Human Computer Interaction.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Computer Graphics.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Computers and Society.
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Artificial Intelligence (incl. Robotics).
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical Term Information Systems Applications (incl.Internet).
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Chang, Maiga.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Kuo, Rita.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Kinshuk.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Chen, Gwo-Dong.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Hirose, Michitaka.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://dx.doi.org/10.1007/978-3-642-03364-3
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type E-BOOKS
264 #1 -
-- Berlin, Heidelberg :
-- Springer Berlin Heidelberg,
-- 2009.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 0302-9743 ;
Holdings
Withdrawn status Lost status Damaged status Not for loan Current library Accession Number Uniform Resource Identifier Koha item type
        IMSc Library EBK8658 http://dx.doi.org/10.1007/978-3-642-03364-3 E-BOOKS
The Institute of Mathematical Sciences, Chennai, India

Powered by Koha