Entertainment Computing – ICEC 2007 (Record no. 37104)
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000 -LEADER | |
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fixed length control field | 06979nam a22005895i 4500 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9783540748731 |
-- | 978-3-540-74873-1 |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 005.437 |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 4.019 |
245 10 - TITLE STATEMENT | |
Title | Entertainment Computing – ICEC 2007 |
Sub Title | 6th International Conference, Shanghai, China, September 15-17, 2007. Proceedings / |
Statement of responsibility, etc | edited by Lizhuang Ma, Matthias Rauterberg, Ryohei Nakatsu. |
260 #1 - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
Place of publication | Berlin, Heidelberg : |
Name of publisher | Springer Berlin Heidelberg, |
Year of publication | 2007. |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | XXX, 482 p. |
Other physical details | online resource. |
490 1# - SERIES STATEMENT | |
Series statement | Lecture Notes in Computer Science, |
505 0# - FORMATTED CONTENTS NOTE | |
Formatted contents note | Session 1: Augmented, Virtual and Mixed Reality -- A Training Oriented Driving Simulator -- Ghost Hunter: A Handheld Augmented Reality Game System with Dynamic Environment -- Tea Table Mediator: A Multimodal Ambient Display on the Table Exploiting Five Senses Convergence -- Measuring Game-Play Performance and Perceived Immersion in a Domed Planetarium Projection Environment -- Computer Game for Small Pets and Humans -- Session 2: Computer Games -- Identification with the Player Character as Determinant of Video Game Enjoyment -- Pass the Ball: Game-Based Learning of Software Design -- Comparison of AI Techniques for Fighting Action Games - Genetic Algorithms/Neural Networks/Evolutionary Neural Networks -- Theory to Practice: Generalized Minimum-Norm Perspective Shadow Maps for Anti-aliased Shadow Rendering in 3D Computer Games -- Kansei Games: Entertaining Emotions -- Session 3: Image Processing -- An Algorithm for Seamless Image Stitching and Its Application -- A New Algorithm for Trademark Image Retrieval Based on Sub-block of Polar Coordinates -- Image Composition with Blurring Effect from Depth of Field -- Temporal Color Morphing -- Session 4: Mesh and Modeling -- A New Progressive Mesh with Adaptive Subdivision for LOD Models -- Topology-Consistent Design for 3D Freeform Meshes with Harmonic Interpolation -- Implementation and Optimization Issues of the Triangular Patch-Based Terrain System -- Deforming Surface Simplification Based on Feature Preservation -- Procedural Modeling of Residential Zone Subject to Urban Planning Constraints -- Session 5: Digital Storytelling and Interactive Systems -- Concept and Construction of an Interactive Folktale System -- Cultural Computing and the Self Concept: Towards Unconscious Metamorphosis -- A Role Casting Method Based on Emotions in a Story Generation System -- A Novel System for Interactive Live TV -- Using Narrative Cases to Author Interactive Story Content -- Session 6: Sound, Music and Creative Environments -- Multi-track Scratch Player on a Multi-touch Sensing Device -- PanoMOBI: Panoramic Mobile Entertainment System -- Application MDA in a Collaborative Modeling Environment -- Age Invaders: User Studies of Intergenerational Computer Entertainment -- Session 7: Video Processing -- Dynamic Texture Synthesis in the YUV Color-Space -- Video Affective Content Recognition Based on Genetic Algorithm Combined HMM -- Video Processing and Retrieval on Cell Processor Architecture -- A Hybrid Image Coding in Overdriving for Motion Blur Reduction in LCD -- See, Hear or Read the Film -- Session 8: Rendering -- A Practical Framework for Virtual Viewing and Relighting -- Interactive Image Based Relighting with Physical Light Acquisition -- Real-Time Rendering of Daylight Sky Scene for Virtual Environment -- Robust Dense Depth Acquisition Using 2-D De Bruijn Structured Light -- Session 9: Computer Animation and Networks -- Semiautomatic Rule Assist Architecture Modeling -- Online Expression Mapping for Performance-Driven Facial Animation -- Predicting Peer Offline Probability in BitTorrent Using Nonlinear Regression -- Session 10: Game Based Interfaces -- Game Design Guided by Visual Attention -- Dialogs Taking into Account Experience, Emotions and Personality -- Marching Bear: An Interface System Encouraging User’s Emotional Attachment and Providing an Immersive Experience -- Marble Market: Bimanual Interactive Game with a Body Shape Sensor -- Session 11: Robots and Cyber Pets -- Concept and Architecture of a Centaur Robot -- An Embedded System of Face Recognition Based on ARM and HMM -- Activity Recognition Using One Triaxial Accelerometer: A Neuro-fuzzy Classifier with Feature Reduction -- GFE – Graphical Finite State Machine Editor for Parallel Execution -- Posters -- Media Me: Body and Personal Media Interaction -- Background Subtraction Using Running Gaussian Average and Frame Difference -- Playing and Cheating in Ambient Entertainment -- Selfish Search on Playing Shogi -- The Effects of Network Loads and Latency in Multiplayer Online Games -- Design for Debate in Robotics: Questioning Paradigms in a Techno-social Discourse -- Extracting Realistic Textures from Reference Spheres -- Application and Research on Affection Model Based on Bayesian Network -- A Survey on Projector-Based PC Clustered Distributed-Rendering Large Screen Displays and Techniques -- Automated Personal Authentication Using Both Palmprints -- A TV Commercial Monitoring System Using Audio Fingerprinting -- Player Immersion in the Computer Game Narrative -- Music Video Viewers’ Preference Evaluation Criteria and Their Characteristics -- Virtual Consumption: Using Player Types to Explore Virtual Consumer Behavior -- Codebook Design of Keyblock Based Image Retrieval -- Template Based Image Mosaics. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical Term | Computer science. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical Term | Information systems. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical Term | Multimedia systems. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical Term | Artificial intelligence. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical Term | Computer graphics. |
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical Term | Computer Science. |
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical Term | User Interfaces and Human Computer Interaction. |
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical Term | Information Systems Applications (incl.Internet). |
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical Term | Multimedia Information Systems. |
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical Term | Artificial Intelligence (incl. Robotics). |
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical Term | Computer Graphics. |
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical Term | Computer Appl. in Arts and Humanities. |
700 1# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Ma, Lizhuang. |
700 1# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Rauterberg, Matthias. |
700 1# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Nakatsu, Ryohei. |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | http://dx.doi.org/10.1007/978-3-540-74873-1 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | E-BOOKS |
264 #1 - | |
-- | Berlin, Heidelberg : |
-- | Springer Berlin Heidelberg, |
-- | 2007. |
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-- | computer |
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-- | online resource |
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-- | text file |
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830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE | |
-- | 0302-9743 ; |
Withdrawn status | Lost status | Damaged status | Not for loan | Current library | Accession Number | Uniform Resource Identifier | Koha item type |
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IMSc Library | EBK7810 | http://dx.doi.org/10.1007/978-3-540-74873-1 | E-BOOKS |