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001 | 978-3-319-46152-6 | ||
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_a9783319461526 _9978-3-319-46152-6 |
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024 | 7 |
_a10.1007/978-3-319-46152-6 _2doi |
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_a004.16 _223 |
245 | 1 | 0 |
_aEntertainment Computing and Serious Games _h[electronic resource] : _bInternational GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers / _cedited by Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina Zweig. |
250 | _a1st ed. 2016. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2016. |
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300 |
_aVIII, 541 p. 96 illus. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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_aonline resource _bcr _2rdacarrier |
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_atext file _bPDF _2rda |
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490 | 1 |
_aInformation Systems and Applications, incl. Internet/Web, and HCI ; _v9970 _aLecture Notes in Computer Science _v9970 |
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505 | 0 | _aIntroduction to the GI‐Dagstuhl Book on Entertainment Computing and Serious Games -- A Brief History of Games -- Ethical Stewardship: Designing Serious Games Seriously -- The Serious Games Ecosystem: Interdisciplinary and Intercontextual Praxis -- Processes and Models for Serious Game Design and Development -- Taxonomy of Game Development Approaches -- Serious Games Architectures and Engines -- Content Generation for Serious Games -- Games for Learning -- Games for Health -- Serious Games Evaluation: Process, Models and Concepts -- The Experimental Method as an Evaluation Tool in Serious Games Research and Development -- Operationalization and Measurement of Evaluation Constructs -- Personalized and Adaptive Serious Games -- Embodied Interaction in Play: Body‐Based and Natural Interaction in Games -- Affective Computing in Games -- Social Network Games -- Pervasive Games -- Storytelling in Serious Games. | |
520 | _aThe aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015. . | ||
650 | 0 | _aPersonal computers. | |
650 | 0 | _aApplication software. | |
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aMultimedia information systems. | |
650 | 0 | _aEducation—Data processing. | |
650 | 0 | _aComputer graphics. | |
650 | 1 | 4 |
_aPersonal Computing. _0https://scigraph.springernature.com/ontologies/product-market-codes/I24083 |
650 | 2 | 4 |
_aInformation Systems Applications (incl. Internet). _0https://scigraph.springernature.com/ontologies/product-market-codes/I18040 |
650 | 2 | 4 |
_aUser Interfaces and Human Computer Interaction. _0https://scigraph.springernature.com/ontologies/product-market-codes/I18067 |
650 | 2 | 4 |
_aMultimedia Information Systems. _0https://scigraph.springernature.com/ontologies/product-market-codes/I18059 |
650 | 2 | 4 |
_aComputers and Education. _0https://scigraph.springernature.com/ontologies/product-market-codes/I24032 |
650 | 2 | 4 |
_aComputer Graphics. _0https://scigraph.springernature.com/ontologies/product-market-codes/I22013 |
700 | 1 |
_aDörner, Ralf. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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700 | 1 |
_aGöbel, Stefan. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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700 | 1 |
_aKickmeier-Rust, Michael. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
700 | 1 |
_aMasuch, Maic. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
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700 | 1 |
_aZweig, Katharina. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783319461519 |
776 | 0 | 8 |
_iPrinted edition: _z9783319461533 |
830 | 0 |
_aInformation Systems and Applications, incl. Internet/Web, and HCI ; _v9970 |
|
830 | 0 |
_aLecture Notes in Computer Science ; _v9970 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-319-46152-6 |
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