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020 _a9783319403557
_9978-3-319-40355-7
024 7 _a10.1007/978-3-319-40355-7
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
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_2bicssc
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082 0 4 _a005.437
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082 0 4 _a4.019
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245 1 0 _aDesign, User Experience, and Usability: Novel User Experiences
_h[electronic resource] :
_b5th International Conference, DUXU 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17–22, 2016, Proceedings, Part II /
_cedited by Aaron Marcus.
250 _a1st ed. 2016.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2016.
300 _aXIX, 703 p. 235 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aInformation Systems and Applications, incl. Internet/Web, and HCI ;
_v9747
_aLecture Notes in Computer Science
_v9747
505 0 _aTopical sections on emotion, motivation, and persuasion design -- DUXU in learning and education -- Games and gamification -- Culture, language and DUXU -- DUXU for social innovation and sustainability -- Usability and user experience studies.
520 _aThe three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 157 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 67 papers included in this volume are organized in topical sections on emotion, motivation, and persuasion design; DUXU in learning and education; games and gamification; culture, language and DUXU; DUXU for social innovation and sustainability; usability and user experience studies.
650 0 _aUser interfaces (Computer systems).
650 0 _aComputers and civilization.
650 0 _aApplication software.
650 0 _aInformation storage and retrieval.
650 0 _aSoftware engineering.
650 1 4 _aUser Interfaces and Human Computer Interaction.
_0https://scigraph.springernature.com/ontologies/product-market-codes/I18067
650 2 4 _aComputers and Society.
_0https://scigraph.springernature.com/ontologies/product-market-codes/I24040
650 2 4 _aInformation Systems Applications (incl. Internet).
_0https://scigraph.springernature.com/ontologies/product-market-codes/I18040
650 2 4 _aInformation Storage and Retrieval.
_0https://scigraph.springernature.com/ontologies/product-market-codes/I18032
650 2 4 _aSoftware Engineering.
_0https://scigraph.springernature.com/ontologies/product-market-codes/I14029
700 1 _aMarcus, Aaron.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783319403540
776 0 8 _iPrinted edition:
_z9783319403564
830 0 _aInformation Systems and Applications, incl. Internet/Web, and HCI ;
_v9747
830 0 _aLecture Notes in Computer Science ;
_v9747
856 4 0 _uhttps://doi.org/10.1007/978-3-319-40355-7
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
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