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020 _a9783662482476
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024 7 _a10.1007/978-3-662-48247-6
_2doi
050 4 _aLB1028.43-1028.75
072 7 _aJNV
_2bicssc
072 7 _aEDU039000
_2bisacsh
072 7 _aJNV
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082 0 4 _a374.26
_223
245 1 0 _aTransactions on Edutainment XI
_h[electronic resource] /
_cedited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Mingmin Zhang.
250 _a1st ed. 2015.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2015.
300 _aXIII, 266 p. 154 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aTransactions on Edutainment,
_x1867-7207 ;
_v8971
_aLecture Notes in Computer Science
_v8971
520 _aThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.
650 0 _aEducation—Data processing.
650 0 _aUser interfaces (Computer systems).
650 0 _aPersonal computers.
650 0 _aOptical data processing.
650 0 _aPattern recognition.
650 0 _aAlgorithms.
650 1 4 _aComputers and Education.
_0https://scigraph.springernature.com/ontologies/product-market-codes/I24032
650 2 4 _aUser Interfaces and Human Computer Interaction.
_0https://scigraph.springernature.com/ontologies/product-market-codes/I18067
650 2 4 _aPersonal Computing.
_0https://scigraph.springernature.com/ontologies/product-market-codes/I24083
650 2 4 _aImage Processing and Computer Vision.
_0https://scigraph.springernature.com/ontologies/product-market-codes/I22021
650 2 4 _aPattern Recognition.
_0https://scigraph.springernature.com/ontologies/product-market-codes/I2203X
650 2 4 _aAlgorithm Analysis and Problem Complexity.
_0https://scigraph.springernature.com/ontologies/product-market-codes/I16021
700 1 _aPan, Zhigeng.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aCheok, Adrian David.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aMueller, Wolfgang.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aZhang, Mingmin.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783662482469
776 0 8 _iPrinted edition:
_z9783662482483
830 0 _aTransactions on Edutainment,
_x1867-7207 ;
_v8971
830 0 _aLecture Notes in Computer Science ;
_v8971
856 4 0 _uhttps://doi.org/10.1007/978-3-662-48247-6
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