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024 7 _a10.1007/978-3-319-39396-4
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072 7 _aCOM064000
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072 7 _aUF
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082 0 4 _a658.872
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245 1 0 _aHCI in Business, Government, and Organizations: eCommerce and Innovation
_h[electronic resource] :
_bThird International Conference, HCIBGO 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016, Proceedings, Part I /
_cedited by Fiona Fui-Hoon Nah, Chuan-Hoo Tan.
250 _a1st ed. 2016.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2016.
300 _aXXIV, 587 p. 166 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aInformation Systems and Applications, incl. Internet/Web, and HCI ;
_v9751
_aLecture Notes in Computer Science
_v9751
505 0 _aSocial media for business -- Technology Diffusion through Social Networks: An Example of Technology Integrated Instruction -- Exploring The Effects of Source Credibility on Information Adoption on YouTube -- Phase 1 of 3: Will a LinkedIn (TM) Jr. Optimize Internships for High School STEM Students -- Internet Use and Happiness -- Bringing E-commerce to Social Networks -- Evaluating Academic Answer Quality: A Pilot Study on ResearchGate Q&A -- From Mumbai to Paris: Experiencing Disasters Across Social Media -- Communicating Product User Reviews and Ratings in Interfaces for e-Commerce: A Multimodal Approach -- Multimodal Impact on Consumer Purchase Decisions: Initial Results -- Media Selection: A method for understanding user choices among popular social media platforms -- Professional Personal Branding: Using A “Think-aloud” Protocol to Investigate How Recruiters Judge Linkedin Profile Pictures -- Social Media and Accessibility -- The Effects of Social Structure Overlap and Profile Extensiveness on Facebook Friend Requests -- Participation in Open Knowledge-Sharing Community: Expectancy Value Perspective -- Electronic, mobile and ubiquitous commerce -- Credibility of Algorithm Based Decentralized Computer Networks Governing Personal Finances: The Case of Cryptocurrency -- Swiping vs. Scrolling in Mobile Shopping Applications -- How Do Consumers Behave in Social Commerce? An Investigation through Clickstream Data -- Semantic Support for Visual Data Analyses in Electronic Commerce Settings -- Bridging the gap between the stakeholders and the users at Alibaba.com -- The Role of a Retailer in Designing Our Connected Future -- Ontology-Based Adaptive and Customizable Navigation Method in Online Retailing Websites -- Learning from Emerging and Mature Markets to Design Mobile P2P Payment Experiences -- Knowledge Sharing-Based Value Co-Creation between E-commerce Enterprises and Logistics Service Providers -- Website Location Strategies Review Under Hofstede’s Cultural Dimensions -- A Genetic Algorithm Based Model for Chinese Phishing E-Commerce Websites Detection -- Business analytics and visualization -- Using Digital Infrastructures to Conceptualize Sensing and Responding in Human-Computer Interaction -- Exploring a LOD-based Application for Military Movie Retrieval -- High availability of Big-Geo-Data as a Platform as a Service -- Cognitive Benefits of a Simple Visual Metrics Architecture -- Converting Opinion into Knowledge: Improving User Experience and Analytics of Online Polls -- Generating Competitive Intelligence Digests with a LDA-based Method: A Case of BT Intellact -- Visualizing Opportunities of Collaboration in Large Research Organizations -- Branding, Marketing and Consumer Behaviour -- The Influence of Trust Building User Interface Elements of Web Shops on E-Trust -- “Tell Me Who You Are, and I Will Show You What You Get” - The Use of Individuals’ Identity for Information Technology Customization -- Social Influence and Emotional state while Shopping -- Sensing Distress - Towards a Blended Method for Detecting and Responding to Problematic Customer Experience Events -- The Multisensory Effects of Atmospheric Cues on Online Shopping Satisfaction -- A Short-Term Twofold Impact on Banner Ads -- Improving Online Customer Shopping Experience with Computer Vision and Machine Learning Methods -- Why People Resist to Internet Finance: From the perspective of process virtualization theory -- How Does The Device Change Your Choice: A Goal-Activation Perspective -- Interactive e-Branding in e-Commerce Interfaces: Survey Results and Implications -- The Social Dimension of Mobile Commerce – Engaging Customers through Group Purchase -- Digital innovation -- Diffusion of Innovations: The Case Study of Oman’s e-Payment Gateway -- Improving the Front End of Innovation: The Case of Mobile Commerce Services -- Information Technology Adoption: Do Performance Objectives and Incentive Structures Make a Difference -- The Outcome-based Collaborative Brainstorming of Strategic Service Design -- The Role of HCI in Cross-Sector Research on Grand Challenges -- Building IT Capabilities to Deploy Large Scale Synchronous Online Technology for Teaching and Learning -- The Five Forces of Technology Adoption -- Digital innovation and the becoming of an organizational identity -- Leadership & Innovation Growth: A Strategic Planning and Organizational Culture Perspective -- Comparative Study on China-Italy Design Driven Innovation Strategy Furniture Firms.
520 _aThis volume constitutes the refereed proceedings of the Third International Conference on HCI in Business, Government and Organizations, HCIBGO 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, which took place in Toronto, Canada, in July 2016. HCII 2016 received a total of 4354 submissions, of which 1287 papers were accepted for publication after a careful reviewing process. The 53 papers presented in this volume are organized in topical sections named: social media for business; electronic, mobile and ubiquitous commerce; business analytics and visualization; branding, marketing and consumer behavior; and digital innovation.
650 0 _aE-commerce.
650 0 _aUser interfaces (Computer systems).
650 0 _aInformation storage and retrieval.
650 0 _aApplication software.
650 0 _aComputers and civilization.
650 1 4 _ae-Commerce/e-business.
_0https://scigraph.springernature.com/ontologies/product-market-codes/I26000
650 2 4 _aUser Interfaces and Human Computer Interaction.
_0https://scigraph.springernature.com/ontologies/product-market-codes/I18067
650 2 4 _aInformation Storage and Retrieval.
_0https://scigraph.springernature.com/ontologies/product-market-codes/I18032
650 2 4 _aInformation Systems Applications (incl. Internet).
_0https://scigraph.springernature.com/ontologies/product-market-codes/I18040
650 2 4 _aComputers and Society.
_0https://scigraph.springernature.com/ontologies/product-market-codes/I24040
700 1 _aNah, Fiona Fui-Hoon.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
700 1 _aTan, Chuan-Hoo.
_eeditor.
_4edt
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710 2 _aSpringerLink (Online service)
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783319393957
776 0 8 _iPrinted edition:
_z9783319393971
830 0 _aInformation Systems and Applications, incl. Internet/Web, and HCI ;
_v9751
830 0 _aLecture Notes in Computer Science ;
_v9751
856 4 0 _uhttps://doi.org/10.1007/978-3-319-39396-4
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