000 | 03590nam a22005655i 4500 | ||
---|---|---|---|
001 | 978-3-642-33542-6 | ||
003 | DE-He213 | ||
005 | 20160624102218.0 | ||
007 | cr nn 008mamaa | ||
008 | 120829s2012 gw | s |||| 0|eng d | ||
020 |
_a9783642335426 _9978-3-642-33542-6 |
||
024 | 7 |
_a10.1007/978-3-642-33542-6 _2doi |
|
050 | 4 | _aQA75.5-76.95 | |
072 | 7 |
_aUKP _2bicssc |
|
072 | 7 |
_aCOM050000 _2bisacsh |
|
082 | 0 | 4 |
_a004.16 _223 |
245 | 1 | 0 |
_aEntertainment Computing - ICEC 2012 _h[electronic resource] : _b11th International Conference, ICEC 2012, Bremen, Germany, September 26-29, 2012. Proceedings / _cedited by Marc Herrlich, Rainer Malaka, Maic Masuch. |
260 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg : _bImprint: Springer, _c2012. |
|
264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg : _bImprint: Springer, _c2012. |
|
300 |
_aXX, 611 p. 189 illus. _bonline resource. |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
||
347 |
_atext file _bPDF _2rda |
||
490 | 1 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v7522 |
|
505 | 0 | _astory telling -- serious games (learning and training) -- self and identity, interactive performance -- mixed reality and 3D worlds -- serious games (health and social) -- player experience -- tools and methods -- user interface -- demonstrations -- industry demonstration -- harnessing collective intelligence with games -- game development and model-driven software development -- mobile gaming, mobile life – interweaving the virtual and the real -- exploring the challenges of ethics, privacy and trust in serious gaming -- open source software for entertainment. | |
520 | _aThis book constitutes the refereed proceedings of the 11th International Conference on Entertainment Computing, ICEC 2012, held in Bremen, Germany, in September 2012. The 21 full papers, 13 short papers, 16 posters, 8 demos, 4 workshops, 1 tutorial and 3 doctoral consortium submissions presented were carefully reviewed and selected from 115 submissions. The papers are organized in topical sections on story telling; serious games (learning and training); self and identity, interactive performance; mixed reality and 3D worlds; serious games (health and social); player experience; tools and methods; user interface; demonstrations; industry demonstration; harnessing collective intelligence with games; game development and model-driven software development; mobile gaming, mobile life – interweaving the virtual and the real; exploring the challenges of ethics, privacy and trust in serious gaming; open source software for entertainment. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aComputer graphics. | |
650 | 0 | _aInformation systems. | |
650 | 0 | _aEducation. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aPersonal Computing. |
650 | 2 | 4 | _aComputers and Education. |
650 | 2 | 4 | _aMedia Design. |
650 | 2 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aComputer Graphics. |
650 | 2 | 4 | _aComputer Appl. in Arts and Humanities. |
700 | 1 |
_aHerrlich, Marc. _eeditor. |
|
700 | 1 |
_aMalaka, Rainer. _eeditor. |
|
700 | 1 |
_aMasuch, Maic. _eeditor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783642335419 |
786 | _dSpringer | ||
830 | 0 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v7522 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-642-33542-6 |
942 |
_2EBK10506 _cEBK |
||
999 |
_c39800 _d39800 |