000 03320nam a22006135i 4500
001 978-3-642-31439-1
003 DE-He213
005 20160624102213.0
007 cr nn 008mamaa
008 120604s2012 gw | s |||| 0|eng d
020 _a9783642314391
_9978-3-642-31439-1
024 7 _a10.1007/978-3-642-31439-1
_2doi
050 4 _aLB1028.43-1028.75
072 7 _aJNV
_2bicssc
072 7 _aEDU039000
_2bisacsh
072 7 _aCOM023000
_2bisacsh
082 0 4 _a374.26
_223
245 1 0 _aTransactions on Edutainment VIII
_h[electronic resource] /
_cedited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Maiga Chang, Mingmin Zhang.
260 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg,
_c2012.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg,
_c2012.
300 _a280 p. 144 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v7220
520 _aThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches.
650 0 _aComputer science.
650 0 _aMultimedia systems.
650 0 _aArtificial intelligence.
650 0 _aComputer vision.
650 0 _aComputer graphics.
650 0 _aEducation.
650 1 4 _aComputer Science.
650 2 4 _aComputers and Education.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
650 2 4 _aMultimedia Information Systems.
650 2 4 _aComputer Graphics.
650 2 4 _aArtificial Intelligence (incl. Robotics).
700 1 _aPan, Zhigeng.
_eeditor.
700 1 _aCheok, Adrian David.
_eeditor.
700 1 _aMüller, Wolfgang.
_eeditor.
700 1 _aChang, Maiga.
_eeditor.
700 1 _aZhang, Mingmin.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783642314384
786 _dSpringer
830 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v7220
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-642-31439-1
942 _2EBK10314
_cEBK
999 _c39608
_d39608