000 | 03320nam a22006135i 4500 | ||
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001 | 978-3-642-31439-1 | ||
003 | DE-He213 | ||
005 | 20160624102213.0 | ||
007 | cr nn 008mamaa | ||
008 | 120604s2012 gw | s |||| 0|eng d | ||
020 |
_a9783642314391 _9978-3-642-31439-1 |
||
024 | 7 |
_a10.1007/978-3-642-31439-1 _2doi |
|
050 | 4 | _aLB1028.43-1028.75 | |
072 | 7 |
_aJNV _2bicssc |
|
072 | 7 |
_aEDU039000 _2bisacsh |
|
072 | 7 |
_aCOM023000 _2bisacsh |
|
082 | 0 | 4 |
_a374.26 _223 |
245 | 1 | 0 |
_aTransactions on Edutainment VIII _h[electronic resource] / _cedited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Maiga Chang, Mingmin Zhang. |
260 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg, _c2012. |
|
264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg, _c2012. |
|
300 |
_a280 p. 144 illus. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
||
490 | 1 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v7220 |
|
520 | _aThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aMultimedia systems. | |
650 | 0 | _aArtificial intelligence. | |
650 | 0 | _aComputer vision. | |
650 | 0 | _aComputer graphics. | |
650 | 0 | _aEducation. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aComputers and Education. |
650 | 2 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aComputer Imaging, Vision, Pattern Recognition and Graphics. |
650 | 2 | 4 | _aMultimedia Information Systems. |
650 | 2 | 4 | _aComputer Graphics. |
650 | 2 | 4 | _aArtificial Intelligence (incl. Robotics). |
700 | 1 |
_aPan, Zhigeng. _eeditor. |
|
700 | 1 |
_aCheok, Adrian David. _eeditor. |
|
700 | 1 |
_aMüller, Wolfgang. _eeditor. |
|
700 | 1 |
_aChang, Maiga. _eeditor. |
|
700 | 1 |
_aZhang, Mingmin. _eeditor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783642314384 |
786 | _dSpringer | ||
830 | 0 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v7220 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-642-31439-1 |
942 |
_2EBK10314 _cEBK |
||
999 |
_c39608 _d39608 |