000 | 02855nam a22006135i 4500 | ||
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001 | 978-3-642-29050-3 | ||
003 | DE-He213 | ||
005 | 20160624102210.0 | ||
007 | cr nn 008mamaa | ||
008 | 120316s2012 gw | s |||| 0|eng d | ||
020 |
_a9783642290503 _9978-3-642-29050-3 |
||
024 | 7 |
_a10.1007/978-3-642-29050-3 _2doi |
|
050 | 4 | _aQA76.9.U83 | |
050 | 4 | _aQA76.9.H85 | |
072 | 7 |
_aUYZG _2bicssc |
|
072 | 7 |
_aCOM070000 _2bisacsh |
|
082 | 0 | 4 |
_a005.437 _223 |
082 | 0 | 4 |
_a4.019 _223 |
245 | 1 | 0 |
_aTransactions on Edutainment VII _h[electronic resource] / _cedited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Maiga Chang, Mingmin Zhang. |
260 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg, _c2012. |
|
264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg, _c2012. |
|
300 |
_aXIII, 284 p. _bonline resource. |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
||
347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v7145 |
|
520 | _aThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers of this volume deal with virtual human; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aMultimedia systems. | |
650 | 0 | _aArtificial intelligence. | |
650 | 0 | _aComputer graphics. | |
650 | 0 | _aEducation. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aArtificial Intelligence (incl. Robotics). |
650 | 2 | 4 | _aInformation Systems Applications (incl. Internet). |
650 | 2 | 4 | _aMultimedia Information Systems. |
650 | 2 | 4 | _aComputer Graphics. |
650 | 2 | 4 | _aComputers and Education. |
700 | 1 |
_aPan, Zhigeng. _eeditor. |
|
700 | 1 |
_aCheok, Adrian David. _eeditor. |
|
700 | 1 |
_aMüller, Wolfgang. _eeditor. |
|
700 | 1 |
_aChang, Maiga. _eeditor. |
|
700 | 1 |
_aZhang, Mingmin. _eeditor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783642290497 |
786 | _dSpringer | ||
830 | 0 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v7145 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-642-29050-3 |
942 |
_2EBK10173 _cEBK |
||
999 |
_c39467 _d39467 |