000 03174nam a22006255i 4500
001 978-3-642-24500-8
003 DE-He213
005 20160624102205.0
007 cr nn 008mamaa
008 111116s2011 gw | s |||| 0|eng d
020 _a9783642245008
_9978-3-642-24500-8
024 7 _a10.1007/978-3-642-24500-8
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZG
_2bicssc
072 7 _aCOM070000
_2bisacsh
082 0 4 _a005.437
_223
082 0 4 _a4.019
_223
245 1 0 _aEntertainment Computing – ICEC 2011
_h[electronic resource] :
_b10th International Conference, ICEC 2011, Vancouver, Canada, October 5-8, 2011. Proceedings /
_cedited by Junia Coutinho Anacleto, Sidney Fels, Nicholas Graham, Bill Kapralos, Magy Saif El-Nasr, Kevin Stanley.
260 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg,
_c2011.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg,
_c2011.
300 _aXVI, 477p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v6972
520 _aThis book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP. The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science. The papers are organized in topical sections on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile entertainment; plus the four categories: demonstrations, posters, workshosp, and tutorial.
650 0 _aComputer science.
650 0 _aComputer Communication Networks.
650 0 _aArtificial intelligence.
650 0 _aComputer graphics.
650 0 _aComputer vision.
650 1 4 _aComputer Science.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aComputer Graphics.
650 2 4 _aComputer Communication Networks.
650 2 4 _aImage Processing and Computer Vision.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aArtificial Intelligence (incl. Robotics).
700 1 _aAnacleto, Junia Coutinho.
_eeditor.
700 1 _aFels, Sidney.
_eeditor.
700 1 _aGraham, Nicholas.
_eeditor.
700 1 _aKapralos, Bill.
_eeditor.
700 1 _aSaif El-Nasr, Magy.
_eeditor.
700 1 _aStanley, Kevin.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783642244995
786 _dSpringer
830 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v6972
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-642-24500-8
942 _2EBK9954
_cEBK
999 _c39248
_d39248