000 | 04951nam a22006015i 4500 | ||
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001 | 978-3-642-14843-9 | ||
003 | DE-He213 | ||
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007 | cr nn 008mamaa | ||
008 | 100927s2010 gw | s |||| 0|eng d | ||
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_a9783642148439 _9978-3-642-14843-9 |
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024 | 7 |
_a10.1007/978-3-642-14843-9 _2doi |
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050 | 4 | _aQ334-342 | |
050 | 4 | _aTJ210.2-211.495 | |
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_a006.3 _223 |
245 | 1 | 0 |
_aProgramming Multi-Agent Systems _h[electronic resource] : _b7th International Workshop, ProMAS 2009, Budapest, Hungary, May 10-15, 2009. Revised Selected Papers / _cedited by Lars Braubach, Jean-Pierre Briot, John Thangarajah. |
260 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg, _c2010. |
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264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg, _c2010. |
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300 |
_aXII, 285p. 57 illus. _bonline resource. |
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_atext _btxt _2rdacontent |
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_acomputer _bc _2rdamedia |
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_aonline resource _bcr _2rdacarrier |
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_atext file _bPDF _2rda |
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490 | 1 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v5919 |
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505 | 0 | _aCommunication Models -- Programming Multiagent Systems without Programming Agents -- Elements of a Business-Level Architecture for Multiagent Systems -- A Computational Semantics for Communicating Rational Agents Based on Mental Models -- Formal Models -- Multi-Agent Systems: Modeling and Verification Using Hybrid Automata -- Probabilistic Behavioural State Machines -- Golog Speaks the BDI Language -- Organizations and Environments -- A Middleware for Modeling Organizations and Roles in Jade -- An Open Architecture for Service-Oriented Virtual Organizations -- Formalising the Environment in MAS Programming: A Formal Model for Artifact-Based Environments -- Analysis and Debugging -- Debugging BDI-Based Multi-Agent Programs -- Space-Time Diagram Generation for Profiling Multi Agent Systems -- Infrastructure for Forensic Analysis of Multi-Agent Based Simulations -- Agent Architectures -- Representing Long-Term and Interest BDI Goals -- Introducing Relevance Awareness in BDI Agents -- Modularity and Compositionality in Jason -- Applications -- A MultiAgent System for Monitoring Boats in Marine Reserves -- Agent-Oriented Control in Real-Time Computer Games. | |
520 | _aThe earliest work on agents may be traced at least to the ?rst conceptualization of the actor model by Carl Hewitt. In a paper in an AI conference in the early 1970s, Hewitt described actors as entities with knowledge and goals. Research on actors continued to focus on AI with the development of the Sprites model in which a monotonically growing knowledge base could be accessed by actors (inspired by what Hewitt called “the Scienti?c Computing Metaphor”). In the late1970sandwellinto 1980s,controversyragedinAIbetweenthosearguingfor declarative languages and those arguing for procedural ones. Actor researchers stood on the side of a procedural view of knowledge, arguing for an open s- tems perspective rather than the closed world hypothesis necessary for a logical, declarativeview. In the open systemsview,agentshad armslength relationships and could not be expected to store consistent facts, nor could the information in a system be considered complete (the “negation as failure” model). Subsequent work on actors, including my own, focused on using actors for general purpose concurrent and distributed programming. In the late 1980s, a number of actor languages and frameworks were built. These included Act++ (in C++) by Dennis Kafura and Actalk (in Smalltalk) by Jean-Pierre Briot. In recent times, the use of the Actor model, in various guises, has proliferated as new parallel and distributed computing platforms and applications have become common:clusters,Webservices,P2Pnetworks,clientprogrammingonmulticore processors, and cloud computing. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aComputer Communication Networks. | |
650 | 0 | _aSoftware engineering. | |
650 | 0 | _aArtificial intelligence. | |
650 | 0 | _aComputer simulation. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aArtificial Intelligence (incl. Robotics). |
650 | 2 | 4 | _aSoftware Engineering. |
650 | 2 | 4 | _aComputer Communication Networks. |
650 | 2 | 4 | _aProgramming Techniques. |
650 | 2 | 4 | _aSimulation and Modeling. |
650 | 2 | 4 | _aSoftware Engineering/Programming and Operating Systems. |
700 | 1 |
_aBraubach, Lars. _eeditor. |
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700 | 1 |
_aBriot, Jean-Pierre. _eeditor. |
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700 | 1 |
_aThangarajah, John. _eeditor. |
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710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783642148422 |
786 | _dSpringer | ||
830 | 0 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v5919 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-642-14843-9 |
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