000 04951nam a22006015i 4500
001 978-3-642-14843-9
003 DE-He213
005 20160624102146.0
007 cr nn 008mamaa
008 100927s2010 gw | s |||| 0|eng d
020 _a9783642148439
_9978-3-642-14843-9
024 7 _a10.1007/978-3-642-14843-9
_2doi
050 4 _aQ334-342
050 4 _aTJ210.2-211.495
072 7 _aUYQ
_2bicssc
072 7 _aTJFM1
_2bicssc
072 7 _aCOM004000
_2bisacsh
082 0 4 _a006.3
_223
245 1 0 _aProgramming Multi-Agent Systems
_h[electronic resource] :
_b7th International Workshop, ProMAS 2009, Budapest, Hungary, May 10-15, 2009. Revised Selected Papers /
_cedited by Lars Braubach, Jean-Pierre Briot, John Thangarajah.
260 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg,
_c2010.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg,
_c2010.
300 _aXII, 285p. 57 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v5919
505 0 _aCommunication Models -- Programming Multiagent Systems without Programming Agents -- Elements of a Business-Level Architecture for Multiagent Systems -- A Computational Semantics for Communicating Rational Agents Based on Mental Models -- Formal Models -- Multi-Agent Systems: Modeling and Verification Using Hybrid Automata -- Probabilistic Behavioural State Machines -- Golog Speaks the BDI Language -- Organizations and Environments -- A Middleware for Modeling Organizations and Roles in Jade -- An Open Architecture for Service-Oriented Virtual Organizations -- Formalising the Environment in MAS Programming: A Formal Model for Artifact-Based Environments -- Analysis and Debugging -- Debugging BDI-Based Multi-Agent Programs -- Space-Time Diagram Generation for Profiling Multi Agent Systems -- Infrastructure for Forensic Analysis of Multi-Agent Based Simulations -- Agent Architectures -- Representing Long-Term and Interest BDI Goals -- Introducing Relevance Awareness in BDI Agents -- Modularity and Compositionality in Jason -- Applications -- A MultiAgent System for Monitoring Boats in Marine Reserves -- Agent-Oriented Control in Real-Time Computer Games.
520 _aThe earliest work on agents may be traced at least to the ?rst conceptualization of the actor model by Carl Hewitt. In a paper in an AI conference in the early 1970s, Hewitt described actors as entities with knowledge and goals. Research on actors continued to focus on AI with the development of the Sprites model in which a monotonically growing knowledge base could be accessed by actors (inspired by what Hewitt called “the Scienti?c Computing Metaphor”). In the late1970sandwellinto 1980s,controversyragedinAIbetweenthosearguingfor declarative languages and those arguing for procedural ones. Actor researchers stood on the side of a procedural view of knowledge, arguing for an open s- tems perspective rather than the closed world hypothesis necessary for a logical, declarativeview. In the open systemsview,agentshad armslength relationships and could not be expected to store consistent facts, nor could the information in a system be considered complete (the “negation as failure” model). Subsequent work on actors, including my own, focused on using actors for general purpose concurrent and distributed programming. In the late 1980s, a number of actor languages and frameworks were built. These included Act++ (in C++) by Dennis Kafura and Actalk (in Smalltalk) by Jean-Pierre Briot. In recent times, the use of the Actor model, in various guises, has proliferated as new parallel and distributed computing platforms and applications have become common:clusters,Webservices,P2Pnetworks,clientprogrammingonmulticore processors, and cloud computing.
650 0 _aComputer science.
650 0 _aComputer Communication Networks.
650 0 _aSoftware engineering.
650 0 _aArtificial intelligence.
650 0 _aComputer simulation.
650 1 4 _aComputer Science.
650 2 4 _aArtificial Intelligence (incl. Robotics).
650 2 4 _aSoftware Engineering.
650 2 4 _aComputer Communication Networks.
650 2 4 _aProgramming Techniques.
650 2 4 _aSimulation and Modeling.
650 2 4 _aSoftware Engineering/Programming and Operating Systems.
700 1 _aBraubach, Lars.
_eeditor.
700 1 _aBriot, Jean-Pierre.
_eeditor.
700 1 _aThangarajah, John.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783642148422
786 _dSpringer
830 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v5919
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-642-14843-9
942 _2EBK9199
_cEBK
999 _c38493
_d38493