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001 978-3-540-89454-4
003 DE-He213
005 20160624102124.0
007 cr nn 008mamaa
008 100301s2008 gw | s |||| 0|eng d
020 _a9783540894544
_9978-3-540-89454-4
024 7 _a10.1007/978-3-540-89454-4
_2doi
050 4 _aT385
072 7 _aUML
_2bicssc
072 7 _aCOM012000
_2bisacsh
082 0 4 _a006.6
_223
245 1 0 _aInteractive Storytelling
_h[electronic resource] :
_bFirst Joint International Conference on Interactive Digital Storytelling, ICIDS 2008 Erfurt, Germany, November 26-29, 2008 Proceedings /
_cedited by Ulrike Spierling, Nicolas Szilas.
260 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg,
_c2008.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg,
_c2008.
300 _bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v5334
505 0 _aFuture Perspectives on Interactive Digital Storytelling (Keynotes) -- Embracing the Combinatorial Explosion: A Brief Prescription for Interactive Story R&D -- Interactive Narrative, Plot Types, and Interpersonal Relations -- The IRIS Network of Excellence: Integrating Research in Interactive Storytelling -- Interactive Storytelling Applications -- Mobile Urban Drama – Setting the Stage with Location Based Technologies -- Say Anything: A Massively Collaborative Open Domain Story Writing Companion -- Locating Drama: A Demonstration of Location-Aware Audio Drama -- Lies and Seductions -- Animation-Based Interactive Storytelling System -- Dear Esther: An Interactive Ghost Story Built Using the Source Engine -- Walking the Edit – A Research Project of the Master Cinema Network in Switzerland -- Virtual Characters and Agents -- 3D Immersion in Virtual Agents Education -- Exploring Non-verbal Behavior Models for Believable Characters -- Revisiting Character-Based Affective Storytelling under a Narrative BDI Framework -- VirtualActor: Endowing Virtual Characters with a Repertoire for Acting -- Steps towards a Generic Interface between Interactive Storytelling Applications and Character Animation Engines -- User Experience and Dramatic Immersion -- Looking at the Interactive Narrative Experience through the Eyes of the Participants -- Play and Narration as Patterns of Meaning Construction: Theoretical Foundation and Empirical Evaluation of the User Experience of Interactive Films -- Trying to Get Trapped in the Past – Exploring the Illusion of Presence in Virtual Drama -- The Functions of Music in Interactive Media -- Adaptive Musical Expression from Automatic Realtime Orchestration and Performance -- Architectures for Story Generation -- Narrative Generation for Suspense: Modeling and Evaluation -- A Use of Flashback and Foreshadowing for Surprise Arousal in Narrative Using a Plan-Based Approach -- Story Planning with Vignettes: Toward Overcoming the Content Production Bottleneck -- Schemas in Directed Emergent Drama -- Developing a Drama Management Architecture for Interactive Fiction Games -- Planning and Interaction Levels for TV Storytelling -- Exploiting Structure and Conventions of Movie Scripts for Information Retrieval and Text Mining -- Generation of Dilemma-Based Narratives: Method and Turing Test Evaluation -- Models for Drama Management and Interacting with Stories -- Emergent Stories Facilitated -- Making Stories Player-Specific: Delayed Authoring in Interactive Storytelling -- Verbal Communication of Story Facilitators in Multi-player Role-Playing Games -- Improvisation and Performance as Models for Interacting with Stories -- Let’s Pretend I Had a Sword -- On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences -- Authoring and Creation of Interactive Narratives -- Purposeful Authoring for Emergent Narrative -- From Debugging to Authoring: Adapting Productivity Tools to Narrative Content Description -- PRISM: A Framework for Authoring Interactive Narratives -- Tales for the Many: Process and Authorial Control in Multi-player Role-Playing Games -- An Intelligent Plot-Centric Interface for Mastering Computer Role-Playing Games -- StoryTec: A Digital Storytelling Platform for the Authoring and Experiencing of Interactive and Non-linear Stories -- Workshop: Impro Theatre -- Workshop: Pen-and-Paper Role-Playing -- Workshop and Panel: The Authoring Process in Interactive Storytelling.
520 _aThis book constitutes the refereed proceedings of the First Joint International Conference on Interactive Digital Storytelling, ICIDS 2008, held in Erfurt, Germany, in November 2008. The 19 revised full papers, 5 revised short papers, and 5 poster papers presented together with 3 invited lectures and 8 demo papers were carefully reviewed and selected from 62 submission. The papers are organized in topical sections on future perspectives on interactive digital storytelling, interactive storytelling applications, virtual characters and agents, user experience and dramatic immersion, architectures for story generation, models for drama management and interacting with stories, as well as authoring and creation of interactive narrative.
650 0 _aComputer science.
650 0 _aSoftware engineering.
650 0 _aInformation systems.
650 0 _aMultimedia systems.
650 0 _aArtificial intelligence.
650 0 _aComputer graphics.
650 1 4 _aComputer Science.
650 2 4 _aComputer Graphics.
650 2 4 _aArtificial Intelligence (incl. Robotics).
650 2 4 _aSpecial Purpose and Application-Based Systems.
650 2 4 _aInformation Systems Applications (incl.Internet).
650 2 4 _aMultimedia Information Systems.
650 2 4 _aUser Interfaces and Human Computer Interaction.
700 1 _aSpierling, Ulrike.
_eeditor.
700 1 _aSzilas, Nicolas.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783540894247
786 _dSpringer
830 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v5334
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-540-89454-4
942 _2EBK8316
_cEBK
999 _c37610
_d37610