000 | 03254nam a22005775i 4500 | ||
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001 | 978-3-540-89430-8 | ||
003 | DE-He213 | ||
005 | 20160624102124.0 | ||
007 | cr nn 008mamaa | ||
008 | 100301s2008 gw | s |||| 0|eng d | ||
020 |
_a9783540894308 _9978-3-540-89430-8 |
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024 | 7 |
_a10.1007/978-3-540-89430-8 _2doi |
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050 | 4 | _aQ334-342 | |
050 | 4 | _aTJ210.2-211.495 | |
072 | 7 |
_aUYQ _2bicssc |
|
072 | 7 |
_aTJFM1 _2bicssc |
|
072 | 7 |
_aCOM004000 _2bisacsh |
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082 | 0 | 4 |
_a006.3 _223 |
245 | 1 | 0 |
_aDigital Human Modeling _h[electronic resource] : _bTrends in Human Algorithms / _cedited by Yang Cai. |
260 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg, _c2008. |
|
264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg, _c2008. |
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300 |
_aIX, 207 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v4650 |
|
505 | 0 | _aHuman Dynamics -- Implantable Computing -- Brainwave-Based Imagery Analysis -- Visual Digest Networks -- Virtual Humans -- Biomedical Modeling in Tele-Immersion -- Virtual Fit Study of Pediatric Heart Assist System -- Virtual Clinical Therapy -- Virtual Human Problem-Solving Environments -- Biomechanical Modeling from In-Vivo Data -- Human Forms -- Natural Form Modeling -- Augmented Privacy with Virtual Humans -- 3D Facial Recognition with Soft Computing -- Digital Human Modeling. | |
520 | _aThe emerging information technologies have given rise to new human patterns in terms of both physiological and psychological interactions. Human Algorithms aim to model human forms, interactions, and dynamics in this new context. They are becoming increasingly comprehensive and inexpensive for use in real-world designs: inside monitors, connected to networks, and under human skin. This book aims to reflect the state-of-the-art of Digital Human Modeling, specifically emergent Human Algorithms. It constitutes a survey of innovative ideas aimed at a wide range of readers, including college students, researchers, engineers, designers, scientists, managers, and healthcare professionals. The 11 chapters are divided into three parts: Human Dynamics, Virtual Humans and Human Forms. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aComputer Communication Networks. | |
650 | 0 | _aArtificial intelligence. | |
650 | 0 | _aComputer simulation. | |
650 | 0 | _aBioinformatics. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aArtificial Intelligence (incl. Robotics). |
650 | 2 | 4 | _aSimulation and Modeling. |
650 | 2 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aComputational Biology/Bioinformatics. |
650 | 2 | 4 | _aComputer Communication Networks. |
650 | 2 | 4 | _aComputers and Society. |
700 | 1 |
_aCai, Yang. _eeditor. |
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710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783540894292 |
786 | _dSpringer | ||
830 | 0 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v4650 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-540-89430-8 |
942 |
_2EBK8312 _cEBK |
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999 |
_c37606 _d37606 |