000 03254nam a22005775i 4500
001 978-3-540-89430-8
003 DE-He213
005 20160624102124.0
007 cr nn 008mamaa
008 100301s2008 gw | s |||| 0|eng d
020 _a9783540894308
_9978-3-540-89430-8
024 7 _a10.1007/978-3-540-89430-8
_2doi
050 4 _aQ334-342
050 4 _aTJ210.2-211.495
072 7 _aUYQ
_2bicssc
072 7 _aTJFM1
_2bicssc
072 7 _aCOM004000
_2bisacsh
082 0 4 _a006.3
_223
245 1 0 _aDigital Human Modeling
_h[electronic resource] :
_bTrends in Human Algorithms /
_cedited by Yang Cai.
260 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg,
_c2008.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg,
_c2008.
300 _aIX, 207 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v4650
505 0 _aHuman Dynamics -- Implantable Computing -- Brainwave-Based Imagery Analysis -- Visual Digest Networks -- Virtual Humans -- Biomedical Modeling in Tele-Immersion -- Virtual Fit Study of Pediatric Heart Assist System -- Virtual Clinical Therapy -- Virtual Human Problem-Solving Environments -- Biomechanical Modeling from In-Vivo Data -- Human Forms -- Natural Form Modeling -- Augmented Privacy with Virtual Humans -- 3D Facial Recognition with Soft Computing -- Digital Human Modeling.
520 _aThe emerging information technologies have given rise to new human patterns in terms of both physiological and psychological interactions. Human Algorithms aim to model human forms, interactions, and dynamics in this new context. They are becoming increasingly comprehensive and inexpensive for use in real-world designs: inside monitors, connected to networks, and under human skin. This book aims to reflect the state-of-the-art of Digital Human Modeling, specifically emergent Human Algorithms. It constitutes a survey of innovative ideas aimed at a wide range of readers, including college students, researchers, engineers, designers, scientists, managers, and healthcare professionals. The 11 chapters are divided into three parts: Human Dynamics, Virtual Humans and Human Forms.
650 0 _aComputer science.
650 0 _aComputer Communication Networks.
650 0 _aArtificial intelligence.
650 0 _aComputer simulation.
650 0 _aBioinformatics.
650 1 4 _aComputer Science.
650 2 4 _aArtificial Intelligence (incl. Robotics).
650 2 4 _aSimulation and Modeling.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aComputational Biology/Bioinformatics.
650 2 4 _aComputer Communication Networks.
650 2 4 _aComputers and Society.
700 1 _aCai, Yang.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783540894292
786 _dSpringer
830 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v4650
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-540-89430-8
942 _2EBK8312
_cEBK
999 _c37606
_d37606