000 04709nam a22005895i 4500
001 978-3-540-89222-9
003 DE-He213
005 20160624102124.0
007 cr nn 008mamaa
008 100301s2009 gw | s |||| 0|eng d
020 _a9783540892229
_9978-3-540-89222-9
024 7 _a10.1007/978-3-540-89222-9
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZG
_2bicssc
072 7 _aCOM070000
_2bisacsh
082 0 4 _a005.437
_223
082 0 4 _a4.019
_223
245 1 0 _aEntertainment Computing - ICEC 2008
_h[electronic resource] :
_b7th International Conference, Pittsburgh, PA, USA, September 25-27, 2008. Proceedings /
_cedited by Scott M. Stevens, Shirley J. Saldamarco.
260 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg,
_c2009.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg,
_c2009.
300 _aXI, 244 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v5309
505 0 _aHow I Learned to Love the Bomb: Defcon and the Ethics of Computer Games -- How I Learned to Love the Bomb: Defcon and the Ethics of Computer Games -- When Items Become Victims: Brand Memory in Violent and Nonviolent Games -- Immersion, the Greatest Hook -- Newsgames: Theory and Design -- Agents That Relate: Improving the Social Believability of Non-Player Characters in Role-Playing Games -- A Surround Display Warp-Mesh Utility to Enhance Player Engagement -- Development and Evaluation of a Centaur Robot -- Analysis of Japanese Folktales for the Purpose of Story Generation -- Strategic Path Planning on the Basis of Risk vs. Time -- Fear Inducer: A Mixed Reality Audio Experience -- Game Bot Detection Based on Avatar Trajectory -- Achievement of Carrying Objects by Small-Sized Humanoid Robot -- Interactive Multimedia Contents in the IllusionHole -- Creating an Emotionally Adaptive Game -- Robust Interactive Storytelling Framework for Automatic TV Content/Story Production -- Designing Toys That Come Alive: Curious Robots for Creative Play -- Musical B-boying: A Wearable Musical Instrument by Dancing -- Hybrid Visual Tracking for Augmented Books -- Towards Emotional Characters in Computer Games -- Sense Cup: A Design of a New Interactive Holistic Sense Convergence Device for Digital Storytelling -- Frame Selection for Automatic Comic Generation from Game Log -- Conscientious Objector: Pacifism, Politics and Abusing the Player in Doom 3 -- Experiences Employing Novice Wizard Operators in a Gallery Setting -- Fast Rendering of Large Crowds Using GPU -- Physiological Player Sensing: New Interaction Devices for Video Games -- Hitch Haiku: An Interactive Supporting System for Composing Haiku Poem -- Posters -- Dome Displays for Educational Games and Activities in the Museum and on the Road -- Game-Based Simulation for the Evaluation of Threat Detection in a Seaport Environment -- BCI for Games: A ‘State of the Art’ Survey -- In-Depth Observation of Video Gamers -- BioMedia for Entertainment.
520 _aThis book constitutes the thoroughly refereed post-conference proceedings of the 7th International Conference on Entertainment Computing, ICEC 2008, held in Pittsburgh, PA, USA, in September 2008, under the auspices of IFIP. The 26 revised full papers and 5 poster papers presented were carefully reviewed and selected from numerous submissions for inclusion in the book. The papers cover entertainment experiences from robots to television, music to audio enhancing emotion, and dancing to poetry, as well as traditional game development.
650 0 _aComputer science.
650 0 _aInformation systems.
650 0 _aMultimedia systems.
650 0 _aArtificial intelligence.
650 0 _aComputer graphics.
650 1 4 _aComputer Science.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aInformation Systems Applications (incl.Internet).
650 2 4 _aMultimedia Information Systems.
650 2 4 _aArtificial Intelligence (incl. Robotics).
650 2 4 _aComputer Graphics.
650 2 4 _aComputer Appl. in Arts and Humanities.
700 1 _aStevens, Scott M.
_eeditor.
700 1 _aSaldamarco, Shirley J.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783540892212
786 _dSpringer
830 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v5309
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-540-89222-9
942 _2EBK8300
_cEBK
999 _c37594
_d37594