000 | 03152nam a22005895i 4500 | ||
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001 | 978-3-540-85483-8 | ||
003 | DE-He213 | ||
005 | 20160624102120.0 | ||
007 | cr nn 008mamaa | ||
008 | 100301s2008 gw | s |||| 0|eng d | ||
020 |
_a9783540854838 _9978-3-540-85483-8 |
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024 | 7 |
_a10.1007/978-3-540-85483-8 _2doi |
|
050 | 4 | _aQ334-342 | |
050 | 4 | _aTJ210.2-211.495 | |
072 | 7 |
_aUYQ _2bicssc |
|
072 | 7 |
_aTJFM1 _2bicssc |
|
072 | 7 |
_aCOM004000 _2bisacsh |
|
082 | 0 | 4 |
_a006.3 _223 |
245 | 1 | 0 |
_aIntelligent Virtual Agents _h[electronic resource] : _b8th International Conference, IVA 2008, Tokyo, Japan, September 1-3, 2008. Proceedings / _cedited by Helmut Prendinger, James Lester, Mitsuru Ishizuka. |
260 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg, _c2008. |
|
264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg, _c2008. |
|
300 | _bonline resource. | ||
336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
||
490 | 1 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v5208 |
|
505 | 0 | _aEmotion and Empathy -- Narrative and Augmented Reality -- Conversation and Negotiation -- Nonverbal Behavior -- Models of Culture and Personality -- Markup and Representation Languages -- Architectures for Robotic Agents -- Cognitive Architectures -- Agents for Healthcare and Training -- Agents in Games, Museums and Virtual Worlds -- Posters. | |
520 | _aThis book constitutes the refereed proceedings of the 8th International Workshop on Intelligent Virtual Agents, IVA 2008, held in Tokyo, Japan, in September 2008. The 18 revised full papers and 28 revised short papers presented together 42 poster papers were carefully reviewed and selected from 99 submissions. The papers are organized in topical sections on motion and empathy; narrative and augmented reality; conversation and negotiation; nonverbal behavior; models of culture and personality; markup and representation languages; architectures for robotic agents; cognitive architectures; agents for healthcare and training; and agents in games, museums and virtual worlds. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aInformation systems. | |
650 | 0 | _aData mining. | |
650 | 0 | _aArtificial intelligence. | |
650 | 0 | _aComputer simulation. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aArtificial Intelligence (incl. Robotics). |
650 | 2 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aSimulation and Modeling. |
650 | 2 | 4 | _aInformation Systems and Communication Service. |
650 | 2 | 4 | _aData Mining and Knowledge Discovery. |
700 | 1 |
_aPrendinger, Helmut. _eeditor. |
|
700 | 1 |
_aLester, James. _eeditor. |
|
700 | 1 |
_aIshizuka, Mitsuru. _eeditor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783540854821 |
786 | _dSpringer | ||
830 | 0 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v5208 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-540-85483-8 |
942 |
_2EBK8142 _cEBK |
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999 |
_c37436 _d37436 |