000 03283nam a22005655i 4500
001 978-3-540-75773-3
003 DE-He213
005 20160624102114.0
007 cr nn 008mamaa
008 100301s2007 gw | s |||| 0|eng d
020 _a9783540757733
_9978-3-540-75773-3
024 7 _a10.1007/978-3-540-75773-3
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZG
_2bicssc
072 7 _aCOM070000
_2bisacsh
082 0 4 _a005.437
_223
082 0 4 _a4.019
_223
245 1 0 _aHuman–Computer Interaction
_h[electronic resource] :
_bIEEE International Workshop, HCI 2007 Rio de Janeiro, Brazil, October 20, 2007 Proceedings /
_cedited by Michael Lew, Nicu Sebe, Thomas S. Huang, Erwin M. Bakker.
260 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg,
_c2007.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg,
_c2007.
300 _aX, 157 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v4796
505 0 _aHuman-Computer Intelligent Interaction: A Survey -- Drowsy Driver Detection Through Facial Movement Analysis -- An Artificial Imagination for Interactive Search -- Non-intrusive Physiological Monitoring for Automated Stress Detection in Human-Computer Interaction -- PEYE: Toward a Visual Motion Based Perceptual Interface for Mobile Devices -- Vision-Based Projected Tabletop Interface for Finger Interactions -- A System for Hybrid Vision- and Sound-Based Interaction with Distal and Proximal Targets on Wall-Sized, High-Resolution Tiled Displays -- Real-Time Automatic Kinematic Model Building for Optical Motion Capture Using a Markov Random Field -- Interactive Feedback for Video Tracking Using a Hybrid Maximum Likelihood Similarity Measure -- Large Lexicon Detection of Sign Language -- Nonparametric Modelling and Tracking with Active-GNG -- Multiple Cue Integrated Action Detection -- Combined Support Vector Machines and Hidden Markov Models for Modeling Facial Action Temporal Dynamics -- Pose and Gaze Estimation in Multi-camera Networks for Non-restrictive HCI -- Exact Eye Contact with Virtual Humans -- Real Time Body Pose Tracking in an Immersive Training Environment.
650 0 _aComputer science.
650 0 _aInformation systems.
650 0 _aMultimedia systems.
650 0 _aComputer vision.
650 1 4 _aComputer Science.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
650 2 4 _aInformation Systems and Communication Service.
650 2 4 _aMultimedia Information Systems.
700 1 _aLew, Michael.
_eeditor.
700 1 _aSebe, Nicu.
_eeditor.
700 1 _aHuang, Thomas S.
_eeditor.
700 1 _aBakker, Erwin M.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783540757726
786 _dSpringer
830 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v4796
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-540-75773-3
942 _2EBK7893
_cEBK
999 _c37187
_d37187