000 | 03558nam a22005535i 4500 | ||
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001 | 978-3-540-68501-2 | ||
003 | DE-He213 | ||
005 | 20160624102049.0 | ||
007 | cr nn 008mamaa | ||
008 | 121227s1997 gw | s |||| 0|eng d | ||
020 |
_a9783540685012 _9978-3-540-68501-2 |
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024 | 7 |
_a10.1007/BFb0030565 _2doi |
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050 | 4 | _aQ334-342 | |
050 | 4 | _aTJ210.2-211.495 | |
072 | 7 |
_aUYQ _2bicssc |
|
072 | 7 |
_aTJFM1 _2bicssc |
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072 | 7 |
_aCOM004000 _2bisacsh |
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082 | 0 | 4 |
_a006.3 _223 |
245 | 1 | 0 |
_aCreating Personalities for Synthetic Actors _h[electronic resource] : _bTowards Autonomous Personality Agents / _cedited by Robert Trappl, Paolo Petta. |
260 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg, _c1997. |
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264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg, _c1997. |
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300 |
_aIX, 259 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aLecture Notes in Computer Science, Lecture Notes in Artificial Intelligence, _x0302-9743 ; _v1195 |
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505 | 0 | _aWhy to create personalities for synthetic actors -- Dressing virtual humans -- Autonomous virtual actors based on virtual sensors -- Towards personalities for animated agents with reactive and planning behaviors -- IMPROV: A system for real-time animation of behavior-based interactive synthetic actors -- Multi-level control for animated autonomous agents: Do the right thing... Oh, not that... -- Tools for an interactive virtual cinema -- Acting in character -- Some requirements and approaches for natural language in a believable agent -- Personality parameters and programs -- What sort of control system is able to have a personality? -- Personalities for synthetic actors: Current issues and some perspectives -- Personalities for synthetic actors: A bibliography. | |
520 | _aProgress in computer animation has gained such a speed that, before long, computer-generated human faces and figures on screen will be indistinguishable from those of real humans. The potential both for scripted films and real-time interaction with users is enormous. However, in order to cope with this potential, these faces and figures must be guided by autonomous personality agents. This carefully arranged volume presents the state of the art in research and development in making synthetic actors more autonomous. The papers describe the different approaches and solutions developed by computer animation specialists, computer scientists, experts in AI, psychologists and philosophers, from leading laboratories world-wide. Finally, a bibliography comprising more than 200 entries enable further study. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aMultimedia systems. | |
650 | 0 | _aArtificial intelligence. | |
650 | 0 | _aComputer graphics. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aArtificial Intelligence (incl. Robotics). |
650 | 2 | 4 | _aComputer Graphics. |
650 | 2 | 4 | _aMultimedia Information Systems. |
650 | 2 | 4 | _aComputers and Society. |
700 | 1 |
_aTrappl, Robert. _eeditor. |
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700 | 1 |
_aPetta, Paolo. _eeditor. |
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710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783540627357 |
786 | _dSpringer | ||
830 | 0 |
_aLecture Notes in Computer Science, Lecture Notes in Artificial Intelligence, _x0302-9743 ; _v1195 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/BFb0030565 |
942 |
_2EBK7009 _cEBK |
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999 |
_c36303 _d36303 |