000 | 02944nam a22005055i 4500 | ||
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001 | 978-3-540-46687-1 | ||
003 | DE-He213 | ||
005 | 20160624102017.0 | ||
007 | cr nn 008mamaa | ||
008 | 121227s1992 gw | s |||| 0|eng d | ||
020 |
_a9783540466871 _9978-3-540-46687-1 |
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024 | 7 |
_a10.1007/3-540-55075-5 _2doi |
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050 | 4 | _aT385 | |
072 | 7 |
_aUML _2bicssc |
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072 | 7 |
_aCOM012000 _2bisacsh |
|
082 | 0 | 4 |
_a006.6 _223 |
245 | 1 | 4 |
_aThe Use of Projective Geometry in Computer Graphics _h[electronic resource] / _cedited by Ivan Herman. |
260 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg, _c1992. |
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264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg, _c1992. |
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300 |
_aVIII, 151 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v564 |
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505 | 0 | _aProjective geometry in general -- Practical use of four dimensional geometry -- Modelling clip -- Projective algorithms -- Conclusions -- Directions for further research -- An unsolved problem: Shaded B-spline surfaces. | |
520 | _aThe ultimate goal of all 3D graphics systems is to render 3D objects on a two-dimensional surface such as plotter output or a workstation screen. The approach adopted by most graphics systems is to perform a central or parallel projection of the objects onto the view surface. These systems have to make use of the mathematical results of projective geometry. This monograph has as its aim the derivation of a framework for analyzing the behavior of projective transformations in graphics systems. It is shown that a mathematically precise description of the projective geometrical nature of a graphics system leads not only to a deeper understanding of the system but also to new approaches which result in faster or more precise algorithms. A further aim of the book is to show the importance of advanced mathematics for computer science. Many problems become easier to describe or to solve when the appropriate mathematical tools are used. The author demonstrates that projective geometry has a major role to play in computer graphics. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aComputer graphics. | |
650 | 0 |
_aComputer science _xMathematics. |
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650 | 0 | _aGeometry. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aComputer Graphics. |
650 | 2 | 4 | _aComputational Mathematics and Numerical Analysis. |
650 | 2 | 4 | _aGeometry. |
700 | 1 |
_aHerman, Ivan. _eeditor. |
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710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783540550754 |
786 | _dSpringer | ||
830 | 0 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v564 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/3-540-55075-5 |
942 |
_2EBK5864 _cEBK |
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999 |
_c35158 _d35158 |