000 | 03349nam a22006015i 4500 | ||
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001 | 978-3-540-32489-8 | ||
003 | DE-He213 | ||
005 | 20160624101927.0 | ||
007 | cr nn 008mamaa | ||
008 | 100417s2006 gw | s |||| 0|eng d | ||
020 |
_a9783540324898 _9978-3-540-32489-8 |
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024 | 7 |
_a10.1007/11674399 _2doi |
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050 | 4 | _aQA76.9.M35 | |
072 | 7 |
_aPBD _2bicssc |
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072 | 7 |
_aUYAM _2bicssc |
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072 | 7 |
_aCOM018000 _2bisacsh |
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072 | 7 |
_aMAT008000 _2bisacsh |
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082 | 0 | 4 |
_a004.0151 _223 |
245 | 1 | 0 |
_aComputers and Games _h[electronic resource] : _b4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers / _cedited by H. Jaap Herik, Yngvi Björnsson, Nathan S. Netanyahu. |
260 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg, _c2006. |
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264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg, _c2006. |
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300 |
_aXIV, 334 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v3846 |
|
505 | 0 | _aEfficient Control of Selective Simulations -- Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games -- Rediscovering *-Minimax Search -- *-Minimax Performance in Backgammon -- Associating Shallow and Selective Global Tree Search with Monte Carlo for 9 × 9 Go -- Learning to Estimate Potential Territory in the Game of Go -- An Improved Safety Solver for Computer Go -- Searching for Compound Goals Using Relevancy Zones in the Game of Go -- Rule-Tolerant Verification Algorithms for Completeness of Chinese-Chess Endgame Databases -- An External-Memory Retrograde Analysis Algorithm -- Generating an Opening Book for Amazons -- Building a World-Champion Arimaa Program -- Blockage Detection in Pawn Endings -- Dao: A Benchmark Game -- Incremental Transpositions -- Kayles on the Way to the Stars -- Searching over Metapositions in Kriegspiel -- The Relative History Heuristic -- Locally Informed Global Search for Sums of Combinatorial Games -- Current Challenges in Multi-player Game Search -- Preventing Look-Ahead Cheating with Active Objects -- Strategic Interactions in the TAC 2003 Supply Chain Tournament. | |
650 | 0 | _aComputer science. | |
650 | 0 | _aData structures (Computer science). | |
650 | 0 | _aComputer software. | |
650 | 0 | _aElectronic data processing. | |
650 | 0 | _aComputational complexity. | |
650 | 0 | _aArtificial intelligence. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aDiscrete Mathematics in Computer Science. |
650 | 2 | 4 | _aNumeric Computing. |
650 | 2 | 4 | _aProbability and Statistics in Computer Science. |
650 | 2 | 4 | _aArtificial Intelligence (incl. Robotics). |
650 | 2 | 4 | _aAlgorithm Analysis and Problem Complexity. |
650 | 2 | 4 | _aData Structures. |
700 | 1 |
_aHerik, H. Jaap. _eeditor. |
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700 | 1 |
_aBjörnsson, Yngvi. _eeditor. |
|
700 | 1 |
_aNetanyahu, Nathan S. _eeditor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783540324881 |
786 | _dSpringer | ||
830 | 0 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v3846 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/11674399 |
942 |
_2EBK3986 _cEBK |
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999 |
_c33280 _d33280 |