000 03349nam a22006015i 4500
001 978-3-540-32489-8
003 DE-He213
005 20160624101927.0
007 cr nn 008mamaa
008 100417s2006 gw | s |||| 0|eng d
020 _a9783540324898
_9978-3-540-32489-8
024 7 _a10.1007/11674399
_2doi
050 4 _aQA76.9.M35 
072 7 _aPBD
_2bicssc
072 7 _aUYAM
_2bicssc
072 7 _aCOM018000
_2bisacsh
072 7 _aMAT008000
_2bisacsh
082 0 4 _a004.0151
_223
245 1 0 _aComputers and Games
_h[electronic resource] :
_b4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers /
_cedited by H. Jaap Herik, Yngvi Björnsson, Nathan S. Netanyahu.
260 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg,
_c2006.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg,
_c2006.
300 _aXIV, 334 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v3846
505 0 _aEfficient Control of Selective Simulations -- Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games -- Rediscovering *-Minimax Search -- *-Minimax Performance in Backgammon -- Associating Shallow and Selective Global Tree Search with Monte Carlo for 9 × 9 Go -- Learning to Estimate Potential Territory in the Game of Go -- An Improved Safety Solver for Computer Go -- Searching for Compound Goals Using Relevancy Zones in the Game of Go -- Rule-Tolerant Verification Algorithms for Completeness of Chinese-Chess Endgame Databases -- An External-Memory Retrograde Analysis Algorithm -- Generating an Opening Book for Amazons -- Building a World-Champion Arimaa Program -- Blockage Detection in Pawn Endings -- Dao: A Benchmark Game -- Incremental Transpositions -- Kayles on the Way to the Stars -- Searching over Metapositions in Kriegspiel -- The Relative History Heuristic -- Locally Informed Global Search for Sums of Combinatorial Games -- Current Challenges in Multi-player Game Search -- Preventing Look-Ahead Cheating with Active Objects -- Strategic Interactions in the TAC 2003 Supply Chain Tournament.
650 0 _aComputer science.
650 0 _aData structures (Computer science).
650 0 _aComputer software.
650 0 _aElectronic data processing.
650 0 _aComputational complexity.
650 0 _aArtificial intelligence.
650 1 4 _aComputer Science.
650 2 4 _aDiscrete Mathematics in Computer Science.
650 2 4 _aNumeric Computing.
650 2 4 _aProbability and Statistics in Computer Science.
650 2 4 _aArtificial Intelligence (incl. Robotics).
650 2 4 _aAlgorithm Analysis and Problem Complexity.
650 2 4 _aData Structures.
700 1 _aHerik, H. Jaap.
_eeditor.
700 1 _aBjörnsson, Yngvi.
_eeditor.
700 1 _aNetanyahu, Nathan S.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783540324881
786 _dSpringer
830 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v3846
856 4 0 _uhttp://dx.doi.org/10.1007/11674399
942 _2EBK3986
_cEBK
999 _c33280
_d33280