TY - BOOK AU - Plaat,Aske AU - Kosters,Walter AU - van den Herik,Jaap ED - SpringerLink (Online service) TI - Computers and Games: 9th International Conference, CG 2016, Leiden, The Netherlands, June 29 – July 1, 2016, Revised Selected Papers T2 - Theoretical Computer Science and General Issues SN - 9783319509358 AV - QA76.9.A43 U1 - 005.1 23 PY - 2016/// CY - Cham PB - Springer International Publishing, Imprint: Springer KW - Algorithms KW - Artificial intelligence KW - Software engineering KW - Computer communication systems KW - Computer graphics KW - Optical data processing KW - Algorithm Analysis and Problem Complexity KW - Artificial Intelligence KW - Software Engineering KW - Computer Communication Networks KW - Computer Graphics KW - Image Processing and Computer Vision N1 - Monte Carlo Tree Search -- Concrete Games -- Theory and Complexity -- Cognition Model N2 - This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship. The 20 papers presented were carefully reviewed and selected of 30 submitted papers. The 20 papers cover a wide range of computer games and many different research topics in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award UR - https://doi.org/10.1007/978-3-319-50935-8 ER -