TY - BOOK AU - Serna,Maria ED - SpringerLink (Online service) TI - Algorithmic Game Theory: 5th International Symposium, SAGT 2012, Barcelona, Spain, October 22-23, 2012. Proceedings T2 - Lecture Notes in Computer Science, SN - 9783642339967 AV - QA76.9.C65 U1 - 003.3 23 PY - 2012/// CY - Berlin, Heidelberg PB - Springer Berlin Heidelberg, Imprint: Springer KW - Computer science KW - Electronic data processing KW - Computer simulation KW - Computer Science KW - Simulation and Modeling KW - e-Commerce/e-business KW - Models and Principles KW - Computers and Society KW - Numeric Computing KW - Probability and Statistics in Computer Science N1 - Solution concepts in game theory -- Efficiency of equilibria and price of anarchy -- Complexity classes in game theory -- Computational aspects of equilibria -- Computational aspects of fixed-point theorems.-Repeated games -- Evolution and learning in games -- Convergence of dynamics -- Coalitions, coordination and collective action -- Reputation, recommendation and trust systems -- Graph-theoretic aspects of social networks -- Network games -- Cost-sharing algorithms and analysis -- Computing with incentives -- Algorithmic mechanism design -- Computational social choice -- Decision theory, and pricing.-auction algorithms and analysis -- Economic aspects of distributed computing -- Internet economics and computational advertising N2 - This book constitutes the refereed proceedings of the 5th International Symposium on Algorithmic Game Theory, SAGT 2012, held in Barcelona, Spain, in October 2012. The 22 revised full papers presented together with 2 invited lectures were carefully reviewed and selected from 65 submissions. The papers present original research at the intersection of Algorithms and Game Theory and address various current topics such as solution concepts in game theory; efficiency of equilibria and price of anarchy; complexity classes in game theory; computational aspects of equilibria; computational aspects of fixed-point theorems; repeated games; evolution and learning in games; convergence of dynamics; coalitions, coordination and collective action; reputation, recommendation and trust systems; graph-theoretic aspects of social networks; network games; cost-sharing algorithms and analysis; computing with incentives; algorithmic mechanism design; computational social choice; decision theory, and pricing; auction algorithms and analysis; economic aspects of distributed computing; internet economics and computational advertising UR - http://dx.doi.org/10.1007/978-3-642-33996-7 ER -