TY - BOOK AU - Egges,Arjan AU - Kamphuis,Arno AU - Overmars,Mark ED - SpringerLink (Online service) TI - Motion in Games: First International Workshop, MIG 2008, Utrecht, The Netherlands, June 14-17, 2008. Revised Papers T2 - Lecture Notes in Computer Science, SN - 9783540892205 AV - T385 U1 - 006.6 23 PY - 2008/// CY - Berlin, Heidelberg PB - Springer Berlin Heidelberg KW - Computer science KW - Information systems KW - Multimedia systems KW - Artificial intelligence KW - Computer simulation KW - Computer vision KW - Computer Science KW - Computer Imaging, Vision, Pattern Recognition and Graphics KW - User Interfaces and Human Computer Interaction KW - Information Systems Applications (incl.Internet) KW - Multimedia Information Systems KW - Simulation and Modeling KW - Artificial Intelligence (incl. Robotics) N1 - Crowd Simulation -- Texture Synthesis Based Simulation of Secondary Agents -- Using the Corridor Map Method for Path Planning for a Large Number of Characters -- Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations -- Populate Your Game Scene -- Hierarchical Path Planning for Virtual Crowds -- Virtual Humans -- Towards Embodied and Situated Virtual Humans -- Adaptive Body, Motion and Cloth -- From Motion Capture to Real-Time Character Animation -- Motion Synthesis -- More Motion Capture in Games — Can We Make Example-Based Approaches Scale? -- Simulating Interactions of Characters -- Motion Prediction for Online Gaming -- Two-Character Motion Control: Challenge and Promise -- Motion Modeling: Can We Get Rid of Motion Capture? -- Informed Use of Motion Synthesis Methods -- Automatic Estimation of Skeletal Motion from Optical Motion Capture Data -- Interfaces -- An Immersive Motion Interface with Edutainment Contents for Elderly People -- Design of Experience and Flow in Movement-Based Interaction -- Navigation and Steering -- Relaxed Steering towards Oriented Region Goals -- Opening Doors in Motion Analysis Research -- Watch Out! A Framework for Evaluating Steering Behaviors -- Whole-Body Locomotion, Manipulation and Reaching for Humanoids -- Facial and Behavioral Animation -- Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments -- Animating Speech in Games -- Autonomous Digital Actors N2 - This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation UR - http://dx.doi.org/10.1007/978-3-540-89220-5 ER -