Articulated Motion and Deformable Objects [electronic resource] : 9th International Conference, AMDO 2016, Palma de Mallorca, Spain, July 13-15, 2016, Proceedings / edited by Francisco José Perales, Josef Kittler.
Material type:
TextSeries: Image Processing, Computer Vision, Pattern Recognition, and Graphics ; 9756 | Lecture Notes in Computer Science ; 9756Publisher: Cham : Springer International Publishing : Imprint: Springer, 2016Edition: 1st ed. 2016Description: XII, 219 p. 91 illus. online resourceContent type: - text
- computer
- online resource
- 9783319417783
- Artificial intelligence
- Optical data processing
- Computer graphics
- User interfaces (Computer systems)
- Algorithms
- Pattern recognition
- Artificial Intelligence
- Image Processing and Computer Vision
- Computer Graphics
- User Interfaces and Human Computer Interaction
- Algorithm Analysis and Problem Complexity
- Pattern Recognition
- 006.3 23
- Q334-342
E-BOOKS
| Home library | Call number | Materials specified | URL | Status | Date due | Barcode | |
|---|---|---|---|---|---|---|---|
| IMSc Library | Link to resource | Available | EBK15311 |
Advanced computer graphics and immersive videogames -- Human modeling and animation -- Human motion analysis and tracking -- 3D human reconstruction and recognition -- Multimodal user interaction and applications -- Ubiquitous and social computing -- Design tools -- Input technology -- Programming user interfaces -- 3D medical deformable models and visualization -- Deep learning methods for computer vision and graphics -- Multibiometric.
This book constitutes the refereed proceedings of the 9th International Conference on Articulated Motion and Deformable Objects, AMDO 2016, held in Palma de Mallorca, Spain, in July 2016. The 20 papers presented were carefully reviewed and selected from 34 submissions. The conference dealt with the following topics: advanced computer graphics and immersive videogames; human modeling and animation; human motion analysis and tracking; 3D human reconstruction and recognition; multimodal user interaction and applications; ubiquitous and social computing; design tools; input technology; programming user interfaces; 3D medical deformable models and visualization; deep learning methods for computer vision and graphics; multibiometric.
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