Next Generation Computer Animation Techniques [electronic resource] : Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers / edited by Jian Chang, Jian Jun Zhang, Nadia Magnenat Thalmann, Shi-Min Hu, Ruofeng Tong, Wencheng Wang.
Material type:
TextSeries: Image Processing, Computer Vision, Pattern Recognition, and Graphics ; 10582 | Lecture Notes in Computer Science ; 10582Publisher: Cham : Springer International Publishing : Imprint: Springer, 2017Edition: 1st ed. 2017Description: VIII, 249 p. 148 illus. online resourceContent type: - text
- computer
- online resource
- 9783319694870
- Personal computers
- Education—Data processing
- User interfaces (Computer systems)
- Application software
- Multimedia information systems
- Computer graphics
- Personal Computing
- Computers and Education
- User Interfaces and Human Computer Interaction
- Information Systems Applications (incl. Internet)
- Multimedia Information Systems
- Computer Graphics
- 004.16 23
- QA75.5-76.95
E-BOOKS
| Home library | Call number | Materials specified | URL | Status | Date due | Barcode | |
|---|---|---|---|---|---|---|---|
| IMSc Library | Link to resource | Available | EBK14826 |
Simulation and rendering for computer animation -- Character modeling and dynamics -- User centered design and modeling -- Computer animation systems and virtual reality based applications.
This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017. The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications.
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