Motion in Games [electronic resource] : 4th International Conference, MIG 2011, Edinburgh, UK, November 13-15, 2011. Proceedings / edited by Jan M. Allbeck, Petros Faloutsos.
Material type:
TextSeries: Lecture Notes in Computer Science ; 7060Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg, 2011Description: XII, 460p. online resourceContent type: - text
- computer
- online resource
- 9783642250903
- Computer science
- Computer software
- Artificial intelligence
- Computer simulation
- Computer vision
- Computer Science
- Computer Imaging, Vision, Pattern Recognition and Graphics
- Information Systems Applications (incl. Internet)
- Artificial Intelligence (incl. Robotics)
- User Interfaces and Human Computer Interaction
- Simulation and Modeling
- Algorithm Analysis and Problem Complexity
- 006.6 23
- T385
- TA1637-1638
- TK7882.P3
E-BOOKS
| Home library | Call number | Materials specified | URL | Status | Date due | Barcode | |
|---|---|---|---|---|---|---|---|
| IMSc Library | Link to resource | Available | EBK10007 |
This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.
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