Amazon cover image
Image from Amazon.com
Image from Google Jackets

Agents for Games and Simulations II [electronic resource] : Trends in Techniques, Concepts and Design / edited by Frank Dignum.

Contributor(s): Material type: TextTextSeries: Lecture Notes in Computer Science ; 6525Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg, 2011Description: X, 206 p. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783642181818
Subject(s): Additional physical formats: Printed edition:: No titleDDC classification:
  • 006.3 23
LOC classification:
  • Q334-342
  • TJ210.2-211.495
Online resources: In: Springer eBooksSummary: While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers presented at AGS 2010;  the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.
Item type: E-BOOKS
Tags from this library: No tags from this library for this title. Log in to add tags.
Star ratings
    Average rating: 0.0 (0 votes)
Holdings
Home library Call number Materials specified URL Status Date due Barcode
IMSc Library Link to resource Available EBK9492

While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers presented at AGS 2010;  the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.

There are no comments on this title.

to post a comment.
The Institute of Mathematical Sciences, Chennai, India