Computers and Games [electronic resource] : 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006. Revised Papers / edited by H. Jaap Herik, Paolo Ciancarini, H. H. L. M. (Jeroen) Donkers.
Material type:
TextSeries: Lecture Notes in Computer Science ; 4630Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg, 2007Description: online resourceContent type: - text
- computer
- online resource
- 9783540755388
- Computer science
- Data structures (Computer science)
- Computer software
- Electronic data processing
- Computational complexity
- Artificial intelligence
- Computer Science
- Discrete Mathematics in Computer Science
- Numeric Computing
- Probability and Statistics in Computer Science
- Artificial Intelligence (incl. Robotics)
- Algorithm Analysis and Problem Complexity
- Data Structures
- 004.0151 23
- QA76.9.M35
E-BOOKS
| Home library | Call number | Materials specified | URL | Status | Date due | Barcode | |
|---|---|---|---|---|---|---|---|
| IMSc Library | Link to resource | Available | EBK7872 |
Computer Analysis of Chess Champions -- Automated Chess Tutor -- A New Heuristic Search Algorithm for Capturing Problems in Go -- An Open Boundary Safety-of-Territory Solver for the Game of Go -- Monte-Carlo Proof-Number Search for Computer Go -- Virtual Global Search: Application to 9×9 Go -- Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search -- Combinatorics of Go -- Abstracting Knowledge from Annotated Chinese-Chess Game Records -- Automatic Strategy Verification for Hex -- Feature Construction for Reinforcement Learning in Hearts -- A Skat Player Based on Monte-Carlo Simulation -- A Retrograde Approximation Algorithm for One-Player Can’t Stop -- Improving Depth-First PN-Search: 1?+?? Trick -- Search Versus Knowledge Revisited Again -- Counting the Number of Three-Player Partizan Cold Games -- LUMINES Strategies -- Computing Proper Equilibria of Zero-Sum Games -- Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types -- On the Symbolic Computation of the Hardest Configurations of the RUSH HOUR Game -- Cheat-Proof Serverless Network Games -- Monte-Carlo Methods in Pool Strategy Game Trees -- Optimization of a Billiard Player – Tactical Play -- Gender and Cultural Differences (If Any!): South African School Children and Computer Games.
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